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Communication 的代码
gameeffects_withaudio.java.txt
/*
* @(#)GameEffects.java, 0.91
*
* Copyright (c) 2001-2004 Sony Ericsson Mobile Communication AB (SEMC).
*
* German Branch
* Heisenbergbogen 1, Aschheim 85609, Munich, Germany.
* All Ri
gamecanvas.java
/*
* @(#)GameCanvas.java 1.7
*
* Copyright (c) 2001-2004 Sony Ericsson Mobile Communication AB (SEMC).
*
* German Branch
* Heisenbergbogen 1, Aschheim 85609, Munich, Germany.
* All Right
gameeffects_withoutaudio.java.txt
/*
* @(#)GameEffects.java, 0.91
*
* Copyright (c) 2001-2004 Sony Ericsson Mobile Communication AB (SEMC).
*
* German Branch
* Heisenbergbogen 1, Aschheim 85609, Munich, Germany.
* All Ri
erixmidlet.java
/*
* @(#)ErixMIDlet.java
*
* Copyright (c) 2001-2004 Sony Ericsson Mobile Communication AB (SEMC).
*
* German Branch
* Heisenbergbogen 1, Aschheim 85609, Munich, Germany.
* All Rights Re
progressform.java
/*
* @(#)ProgressForm.java 1.7
*
* Copyright (c) 2001-2004 Sony Ericsson Mobile Communication AB (SEMC).
*
* German Branch
* Heisenbergbogen 1, Aschheim 85609, Munich, Germany.
* All Rig
erix.java
/*
* @(#)Erix.java,
*
* Copyright (c) 2001-2004 Sony Ericsson Mobile Communication AB (SEMC).
*
* German Branch
* Heisenbergbogen 1, Aschheim 85609, Munich, Germany.
* All Rights Reserve
atutorapiadapterapplet.java
/*
* SCORM-1.2 API-Adapter Java Applet for ATutor
* Copyright (c) Matthai Kurian
*
* Made for ATutor, the same license terms as for ATutor itself apply.
*
* This Applet handles communication bet
moncmd.c
/** \file moncmd.c:
* \brief The guts of the moncmd UDP client.
* \author Ed Sutter esutter@lucent.com
*
* This tool is used to support simple UDP communication between a host and
* a target
makefile
#
# $RCSfile: Makefile,v $
# $Revision: 1.2 $
# $Date: 2000/03/07 20:28:16 $
# $Locker: $
# author: Tucker Balch
#
THISDIR = src/EDU/gatech/cc/is/communication
SUBDIRS =
JAVAFILES = $(shell echo *
registermessage.java
/*
* RegisterMessage.java
*/
package EDU.gatech.cc.is.communication;
import java.io.*;
import EDU.gatech.cc.is.util.*;
/**
* A message to register the client with the server. For use internall