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serial.c

/** * @file serial.c * * Copyright (c) 2005 Atmel. * * @brief This module provides function for UART communication * * @version 1.0 (CVS revision : $Revision: 1.6 $) * @date $Date: 2005/06/16

v-scenario.tcl

# # SCENARIO: # # either 10, 20, or 30 terminals (e.g. stations, nodes) arranged # as pairs with bidirectional communication flows between them. # For each pair of nodes the load in one direction is t

serial.c

/** * @file serial.c * * Copyright (c) 2005 Atmel. * * @brief This module provides function for UART communication * * @version 1.0 (CVS revision : $Revision: 1.6 $) * @date $Date: 2005/06/16

readme

author: xmlBlaster@marcelruff.info 2003-11-09 NOTE: The code is fully functional but still considered alpha. This servlet supports a communication with a simple applet. No classes from xmlBlaster a

p4

.s1 6. The Shell .es For most users, communication with \*sUNIX\*n is carried on with the aid of a program called the Shell. The Shell is a command line interpreter: it reads lines typed by the user a

resin-comet.xtp

resin Comet/Server-Push Servlet Resin's server-push (Comet) servlet API enables streaming communication such as rev

perlipc.pod

=head1 NAME perlipc - Perl interprocess communication (signals, fifos, pipes, safe subprocesses, sockets, and semaphores) =head1 DESCRIPTION The basic IPC facilities of Perl are built out of the go

gameengine.java

/* * @(#)GameEngine.java, 1.7 * * Copyright (c) 2001-2004 Sony Ericsson Mobile Communication AB (SEMC). * * German Branch * Heisenbergbogen 1, Aschheim 85609, Munich, Germany. * All Righ

gameeffects.java

/* * @(#)GameEffects.java, 1.7 * * Copyright (c) 2001-2004 Sony Ericsson Mobile Communication AB (SEMC). * * German Branch * Heisenbergbogen 1, Aschheim 85609, Munich, Germany. * All Rig

enemy.java

/* * @(#)Enemy.java, * * Copyright (c) 2001-2004 Sony Ericsson Mobile Communication AB (SEMC). * * German Branch * Heisenbergbogen 1, Aschheim 85609, Munich, Germany. * All Rights Reserv