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Communication 的代码
serial.c
/**
* @file serial.c
*
* Copyright (c) 2005 Atmel.
*
* @brief This module provides function for UART communication
*
* @version 1.0 (CVS revision : $Revision: 1.6 $)
* @date $Date: 2005/06/16
v-scenario.tcl
#
# SCENARIO:
#
# either 10, 20, or 30 terminals (e.g. stations, nodes) arranged
# as pairs with bidirectional communication flows between them.
# For each pair of nodes the load in one direction is t
serial.c
/**
* @file serial.c
*
* Copyright (c) 2005 Atmel.
*
* @brief This module provides function for UART communication
*
* @version 1.0 (CVS revision : $Revision: 1.6 $)
* @date $Date: 2005/06/16
readme
author: xmlBlaster@marcelruff.info 2003-11-09
NOTE: The code is fully functional but still considered alpha.
This servlet supports a communication with a simple applet.
No classes from xmlBlaster a
p4
.s1
6. The Shell
.es
For most users,
communication with \*sUNIX\*n is carried on with the
aid of a program called the Shell.
The Shell is a command
line interpreter: it reads lines typed by the user a
resin-comet.xtp
resin
Comet/Server-Push Servlet
Resin's server-push (Comet) servlet API enables streaming communication such
as rev
perlipc.pod
=head1 NAME
perlipc - Perl interprocess communication (signals, fifos, pipes, safe subprocesses, sockets, and semaphores)
=head1 DESCRIPTION
The basic IPC facilities of Perl are built out of the go
gameengine.java
/*
* @(#)GameEngine.java, 1.7
*
* Copyright (c) 2001-2004 Sony Ericsson Mobile Communication AB (SEMC).
*
* German Branch
* Heisenbergbogen 1, Aschheim 85609, Munich, Germany.
* All Righ
gameeffects.java
/*
* @(#)GameEffects.java, 1.7
*
* Copyright (c) 2001-2004 Sony Ericsson Mobile Communication AB (SEMC).
*
* German Branch
* Heisenbergbogen 1, Aschheim 85609, Munich, Germany.
* All Rig
enemy.java
/*
* @(#)Enemy.java,
*
* Copyright (c) 2001-2004 Sony Ericsson Mobile Communication AB (SEMC).
*
* German Branch
* Heisenbergbogen 1, Aschheim 85609, Munich, Germany.
* All Rights Reserv