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clock.c

/* As usual, we start out with the included files. We'll need functions from the time and math libraries for determining the coordinates of the clock hands. */ #include #include #

clock.c

#include "../include/toyos.h" #include"clock.h" PRIVATE long time_to_second(struct t_bios_time * time) { long ret; int year; /* this century is 1 less than what we offen think of */ year

clock.h

PRIVATE long time_to_second(struct t_bios_time * time); PUBLIC void InitClock(); PRIVATE void ClockInterrupt(); PRIVATE void SetTime(); PUBLIC void OutCommand(t_8 Command); PUBLIC int InResult(); PUBL

clock.h~

PRIVATE long time_to_second(struct t_bios_time * time); PUBLIC void InitClock(); PRIVATE void ClockInterrupt(); PRIVATE void SetTime(); PUBLIC void OutCommand(t_8 Command); PUBLIC int InResult(); PUBL

clock.c~

#include "../include/toyos.h" #include"clock.h" PRIVATE long time_to_second(struct t_bios_time * time) { long ret; int year; /* this century is 1 less than what we offen think of */ year

clock.asm

extrn music:far,gensound:far ;****************************************************** ;* 堆栈段 .286;****************************************************** STACK_SEG SEGMENT STACK STACK_BU