代码搜索结果
找到约 6,083 项符合
Circuit 的代码
adc-dac1.ewb
Electronics Workbench Circuit File
Version: 5
Charset: ANSI
Description:
"The ADC in Electronics Workbench takes 1us to convert an analog sample to its digital equivalent. The conversion starts e
ad-da转换电路.ewb
Electronics Workbench Circuit File
Version: 5
Charset: ANSI
Description:
"The ADC in Electronics Workbench takes 1us to convert an analog sample to its digital equivalent. The conversion starts e
prep5.v
// PREP Benchmark 5, Arithmetic Circuit
/* PREP5 contains a multiplier and accumulator
Copyright (c) 1994 Synplicity, Inc.
You may distribute freely, as long as this header remains attached. */
polysrc.ewb
Electronics Workbench Circuit File
Version: 5
Charset: ANSI
Description:
"Polynomial sources used as a Summer, a Multiplier and a Cuber."
EncryptionType: 2
UsingVectorGraphics: 0
/000@D0I0
adc-dac1.ewb
Electronics Workbench Circuit File
Version: 5
Charset: ANSI
Description:
"The ADC in Electronics Workbench takes 1us to convert an analog sample to its digital equivalent. The conversion starts e
polysrc.ewb
Electronics Workbench Circuit File
Version: 5
Charset: ANSI
Description:
"Polynomial sources used as a Summer, a Multiplier and a Cuber."
EncryptionType: 2
UsingVectorGraphics: 0
/000@D0I0
adc-dac1.ewb
Electronics Workbench Circuit File
Version: 5
Charset: ANSI
Description:
"The ADC in Electronics Workbench takes 1us to convert an analog sample to its digital equivalent. The conversion starts e
polysrc.ewb
Electronics Workbench Circuit File
Version: 5
Charset: ANSI
Description:
"Polynomial sources used as a Summer, a Multiplier and a Cuber."
EncryptionType: 2
UsingVectorGraphics: 0
/000@D0I0
adc-dac1.ewb
Electronics Workbench Circuit File
Version: 5
Charset: ANSI
Description:
"The ADC in Electronics Workbench takes 1us to convert an analog sample to its digital equivalent. The conversion starts e
polysrc.ewb
Electronics Workbench Circuit File
Version: 5
Charset: ANSI
Description:
"Polynomial sources used as a Summer, a Multiplier and a Cuber."
EncryptionType: 2
UsingVectorGraphics: 0
/000@D0I0