代码搜索:Cartesian

找到约 512 项符合「Cartesian」的源代码

代码结果 512
www.eeworm.com/read/356682/10222947

m xyz2ell.m

function [lat,lon,h]=xyz2ell(X,Y,Z,a,e2) % XYZ2ELL Converts cartesian coordinates to ellipsoidal. % Uses iterative alogithm. Vectorized. See also XYZ2ELL2, % XYZ2ELL3. % Version: 25 Oct 96 % Us
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m xyz2ell2.m

function [lat,lon,h]=xyz2ell2(X,Y,Z,a,e2) % XYZ2ELL2 Converts cartesian coordinates to ellipsoidal. % Uses iterative alogithm with Bowring height formula % to improve convergence rate (see B.R. B
www.eeworm.com/read/356682/10222983

m ell2xyz.m

function [x,y,z]=ell2xyz(lat,lon,h,a,e2) % ELL2XYZ Converts ellipsoidal coordinates to cartesian. % Vectorized. % Version: 18 Jan 96 % Useage: [x,y,z]=ell2xyz(lat,lon,h,a,e2) % Input: lat - vect
www.eeworm.com/read/458471/7296362

cpp coordtrans.cpp

#include "stdafx.h" #include "coordtrans.h" #include "math.h" #include "readon.h" #include "matrix.h" #ifndef _NO_NAMESPACE using namespace std; using namespace math; #define STD std #els
www.eeworm.com/read/441363/7671427

tg cyl90.tg

title simple cylinder section in Cartesian coordinates sd 1 cy 0 0 0 0 0 1 5 sd 2 cy 0 0 0 0 0 1 15 sd 3 plan 0 0 0 0 1 0 sd 4 plan 0 0 0 1 0 0 sd 5 plan 0 0 0 0 0 1 sd 6 plan 0 0 10 0 0 1 bloc
www.eeworm.com/read/438906/7724761

m xyz2ell.m

function [lat,lon,h]=xyz2ell(X,Y,Z,a,e2) % XYZ2ELL Converts cartesian coordinates to ellipsoidal. % Uses iterative alogithm. Vectorized. See also XYZ2ELL2, % XYZ2ELL3. % Version: 25 Oct 96 % Us
www.eeworm.com/read/438906/7724789

m xyz2ell2.m

function [lat,lon,h]=xyz2ell2(X,Y,Z,a,e2) % XYZ2ELL2 Converts cartesian coordinates to ellipsoidal. % Uses iterative alogithm with Bowring height formula % to improve convergence rate (see B.R. B
www.eeworm.com/read/438906/7724797

m ell2xyz.m

function [x,y,z]=ell2xyz(lat,lon,h,a,e2) % ELL2XYZ Converts ellipsoidal coordinates to cartesian. % Vectorized. % Version: 18 Jan 96 % Useage: [x,y,z]=ell2xyz(lat,lon,h,a,e2) % Input: lat - vect
www.eeworm.com/read/244284/12875016

4b menu.4b

---------- Specify the method to displace: -------------- 1. DIRECTION: 2 points (e.g. 2 atoms): primary and target 2. DIRECTION: or a vector 3. FINAL POSITION: in Cartesian coordinates 4
www.eeworm.com/read/243539/12935091

m cinertia.m

%CINERTIA Compute the Cartesian (operational space) manipulator inertia matrix % % M = CINERTIA(ROBOT, Q) % % Return the n x n inertia matrix which relates Cartesian force/torque to % Cartesian accel