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找到约 4,589 项符合 Camera 的代码

engine.cpp

#define WIN32_LEAN_AND_MEAN #define WIN32_EXTRA_LEAN #include #include "engine.h" #include "HiResTimer.h" #include "camera.h" #include "world.h" void CEngine::CheckInput(float

object.h

#ifndef __OBJECT_H #define __OBJECT_H #include "tree.h" #include "vector.h" #include "camera.h" class CObject : public CNode { protected: // perform basic physics on the object

camera.cpp

#include #include #include "global.h" #include "Camera.h" #define kSpeed 15.0f float angle = 1.570796327f; static GcCamera * camera = 0; GcCamera * Activ

skybox.h

#include #include "D3DHelperFuncs.h" #include "CommonFuncs.h" #include "Camera.h" class CSkyBox { public: static const int NUMFACES; CSkyBox(); ~CSkyBox(); HRESULT

camera.h

#ifndef CAMERA_H__INCLUDED #define CAMERA_H__INCLUDED #include class CCamera { public: CCamera() { } virtual ~CCamera() { } D3DXMATRIX SetViewMatrix(D3DXMATRIX &mat) { m_ma

skybox.h

#include #include "D3DHelperFuncs.h" #include "CommonFuncs.h" #include "Camera.h" class CSkyBox { public: static const int NUMFACES; CSkyBox(); ~CSkyBox(); HRESULT

camera.h

#ifndef CAMERA_H__INCLUDED #define CAMERA_H__INCLUDED #include class CCamera { public: CCamera() { } virtual ~CCamera() { } D3DXMATRIX SetViewMatrix(D3DXMATRIX &mat) { m_ma

skybox.h

#include #include "D3DHelperFuncs.h" #include "CommonFuncs.h" #include "Camera.h" class CSkyBox { public: static const int NUMFACES; CSkyBox(); ~CSkyBox(); HRESULT

camera.h

#ifndef CAMERA_H__INCLUDED #define CAMERA_H__INCLUDED #include class CCamera { public: CCamera() { } virtual ~CCamera() { } D3DXMATRIX SetViewMatrix(D3DXMATRIX &mat) { m_ma

ch22p1_lensflare.h

#include "D3DHelperFuncs.h" #include "AnimSequence.h" #include "Camera.h" #include "MinMax.h" // Our custom lens flare FVF typedef struct { D3DXVECTOR3 position; // The position float