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Camera 的代码
engine.cpp
#define WIN32_LEAN_AND_MEAN
#define WIN32_EXTRA_LEAN
#include
#include "engine.h"
#include "HiResTimer.h"
#include "camera.h"
#include "world.h"
void CEngine::CheckInput(float
object.h
#ifndef __OBJECT_H
#define __OBJECT_H
#include "tree.h"
#include "vector.h"
#include "camera.h"
class CObject : public CNode
{
protected:
// perform basic physics on the object
camera.cpp
#include
#include
#include "global.h"
#include "Camera.h"
#define kSpeed 15.0f
float angle = 1.570796327f;
static GcCamera * camera = 0;
GcCamera * Activ
skybox.h
#include
#include "D3DHelperFuncs.h"
#include "CommonFuncs.h"
#include "Camera.h"
class CSkyBox
{
public:
static const int NUMFACES;
CSkyBox();
~CSkyBox();
HRESULT
camera.h
#ifndef CAMERA_H__INCLUDED
#define CAMERA_H__INCLUDED
#include
class CCamera
{
public:
CCamera() { }
virtual ~CCamera() { }
D3DXMATRIX SetViewMatrix(D3DXMATRIX &mat) { m_ma
skybox.h
#include
#include "D3DHelperFuncs.h"
#include "CommonFuncs.h"
#include "Camera.h"
class CSkyBox
{
public:
static const int NUMFACES;
CSkyBox();
~CSkyBox();
HRESULT
camera.h
#ifndef CAMERA_H__INCLUDED
#define CAMERA_H__INCLUDED
#include
class CCamera
{
public:
CCamera() { }
virtual ~CCamera() { }
D3DXMATRIX SetViewMatrix(D3DXMATRIX &mat) { m_ma
skybox.h
#include
#include "D3DHelperFuncs.h"
#include "CommonFuncs.h"
#include "Camera.h"
class CSkyBox
{
public:
static const int NUMFACES;
CSkyBox();
~CSkyBox();
HRESULT
camera.h
#ifndef CAMERA_H__INCLUDED
#define CAMERA_H__INCLUDED
#include
class CCamera
{
public:
CCamera() { }
virtual ~CCamera() { }
D3DXMATRIX SetViewMatrix(D3DXMATRIX &mat) { m_ma
ch22p1_lensflare.h
#include "D3DHelperFuncs.h"
#include "AnimSequence.h"
#include "Camera.h"
#include "MinMax.h"
// Our custom lens flare FVF
typedef struct
{
D3DXVECTOR3 position; // The position
float