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camera.cpp

#include "camera.h" #include "object.h" CCamera::CCamera() { position = CVector(0.0, 0.0, 0.0); lookAt = CVector(0.0, 0.0, 1.0); forward = lookAt; up = CVector(0.0, 1.0, 0.0); right =

camera.cpp

#include #include #include "global.h" #include "Camera.h" #define kSpeed 15.0f float angle = 1.570796327f; static GcCamera * camera = 0; GcCamera * Activ

camera.h

/////////////////////////////////////////////////// // // // Handels the movemnt of the camera. The code // // is based on gametutorials.com's camera // // tutorial. // //

camera_interface.h

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