代码搜索结果

找到约 4,589 项符合 Camera 的代码

cmucamlib-demo.ic

#use "cmucamlib.ic" /* This program tests the camera and the color library. To begin, point the robot at a white object so that it can adjust its white balance and gain and then clamp, or fix, th

camera.h

/************************************************************************* * This head file is for 3D scene script. We will define a scene class * * with some light and camera and models.

camera.h

/************************************************************************* * This head file is for 3D scene script. We will define a scene class * * with some light and camera and models.

camera.cpp

#include "stdafx.h" #include #include #include "camera.h" //------------------------------------------------------------- // For Camera class //-----------------------

camera.h

#include "graph.h" #ifndef TAG_CAMERA #define TAG_CAMERA #define MOVE_LEFT 1 #define MOVE_RIGHT 2 #define MOVE_UP 3 #define MOVE_DOWN 4 #define ROTATE_VEER 5 #

camera.h

#ifndef __CAMERA_H #define __CAMERA_H #define WIN32_LEAN_AND_MEAN #define WIN32_EXTRA_LEAN #include #include #include #include "vector.h" class COb

rocket.h

#ifndef __ROCKET_H #define __ROCKET_H #include "explosion.h" #include "terrain.h" #include "player.h" #include "camera.h" #include "object.h" #include "vector.h" class CRocket : public C

player.cpp

#include "player.h" void CPlayer::FireWeapon() { CRocket *newRocket = new CRocket; newRocket->pitch = camera->pitch; newRocket->direction = direction; newRocket->position = position; n

camera.cpp

#include "camera.h" #include "object.h" CCamera::CCamera() { position = CVector(0.0, 0.0, 0.0); lookAt = CVector(0.0, 0.0, 1.0); forward = lookAt; up = CVector(0.0, 1.0, 0.0); right =

player.h

#ifndef __PLAYER_H #define __PLAYER_H #include #include "audiosystem.h" #include "sod.h" #include "ogro.h" #include "rocket.h" #include "camera.h" #include "object.h" #includ