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Camera 的代码
camera.h
class CCamera
{
public:
double m_x, m_y, m_z; // Camera position
double m_up[3];
double m_lookat[3]; // Lookat point
double m_VectorPosToLook[3];
double m_r; // Distance from camera
camera.d
camera.o: /usr/lib/gcc/spu/4.1.1/../../../../spu/include/sys/stdio.h
camera.o: /usr/lib/gcc/spu/4.1.1/../../../../spu/include/sys/features.h
camera.o: /usr/lib/gcc/spu/4.1.1/../../../../spu/include/ma
camera.h
#ifndef _CAMERA_H
#define _CAMERA_H
// This is our camera class
class CCamera {
public:
// Our camera constructor
CCamera();
// These are are data access functions for our camera's
036-camera.py
import e32, camera, appuifw, key_codes
def viewfinder(img):
canvas.blit(img)
def shoot():
camera.stop_finder()
photo = camera.take_photo(size = (640, 480))
w, h = canvas.si
camera.cc
//Camera.cc
#include "Camera.h"
Camera::Camera(Enum CType)
{
int i;
Type=CType;
KeepMatrix=true;
for(i=0; i
camera.h
//Camera.h
#ifndef CAMERA_H
#define CAMERA_H
#include "Node.h"
class Camera: public Node
{
public:
Camera(Enum CType);
void Render();
void SetValuev(Enum PName, float *v);
void SetValue(En
camera.cpp
//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/camera.cpp $
// $Revision:: 47
camera calibration toolbox for generic lenses.mht
From:
Subject: Camera Calibration Toolbox for Generic Lenses
Date: Mon, 27 Oct 2008 19:55:24 +0800
MIME-Version: 1.0
Content-Type: multipart/related;
type="tex
camera.jad
MIDlet-1: J2ME使用摄像头演示, camera.png, cameraMidlet
MIDlet-Jar-Size: 6055
MIDlet-Jar-URL: camera.jar
MIDlet-Name: J2ME使用摄像头演示
MIDlet-Permissions-Opt: javax.microedition.media.control.VideoControl.getSnaps
camera.m
%CAMERA Camera imaging model
%
% uv = CAMERA(C, p)
% uv = CAMERA(C, p, T)
%
% Implement the perspective, scaling and offset encapsulated in the
% camera calibration matrix C. P is a list of 3D world