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Camera 的代码
cameraset.ext
[Camera Ctrl]
CtrlPort=0
[ENCODER0]
CamNo=1
CamType=1
Protocol=4
Baudrate=1
[ENCODER1]
CamNo=2
CamType=1
Protocol=3
Baudrate=3
[ENCODER2]
CamNo=3
CamType=1
Protocol=3
Baudrate=3
[ENCO
gohome.cc
const char *help = "\
progname: gohome.cc\n\
code2html: This program controls a Sony pan/tilt/zoom camera to send it at home position.\n\
version: Torch3 vision2.0, 2003-2005\n\
(c) Sebastien Marcel (
sh_mobile_ceu.h
#ifndef __ASM_SH_MOBILE_CEU_H__
#define __ASM_SH_MOBILE_CEU_H__
#include
struct sh_mobile_ceu_info {
unsigned long flags; /* SOCAM_... */
};
#endif /* __ASM_SH_MOBILE_CEU_H__
spca50x.h
#ifndef SPCA50X_H
#define SPCA50X_H
/* Camera type jpeg yuvy yyuv yuyv grey gbrg*/
enum {
JPEG,
YUVY,
YYUV,
YUYV,
GREY,
GBRG,
};
struct spca50x_frame {
unsigned char *data; /* Frame buff
entity.h
#ifndef __ENTITY_H
#define __ENTITY_H
#include
#include
#include
#include "md2.h"
#include "object.h"
#include "camera.h"
#include "audiosystem.h"
#includ
gprs_protocol.c
#include
#include
#include
#include
#include "jpeg.h"
//#include "sms.h"
#include "string.h"
#include "dsp_uart.h"
#include "camera.h"
//#def
entity.h
#ifndef __ENTITY_H
#define __ENTITY_H
#include
#include
#include
#include "md2.h"
#include "object.h"
#include "camera.h"
#include "audiosystem.h"
#includ
wiz with gray marble.pov
// Info-Zip WiZ splash screen, using POV-RAY 3.01 by Mike White
#include "colors.inc"
#include "stones.inc"
camera {
location
look_at
angle 16
}
light_source
wiz with gray marble.pov
// Info-Zip WiZ splash screen, using POV-RAY 3.01 by Mike White
#include "colors.inc"
#include "stones.inc"
camera {
location
look_at
angle 16
}
light_source
usbvm31b.inf
;Installation File (.inf) for USB PC Camera
;zxy add coinstaller 2004/6/17
[Version]
Signature="$CHICAGO$"
LayoutFile=Layout.inf, Layout1.inf, Layout2.inf
Class=Image
ClassGUID={6bdd1fc6-810f-11