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Camera 的代码
dsploader.h
#ifndef _DSP_LOADER_
#define _DSP_LOADER_
#include "include.h"
#include "system.h"
typedef enum
{
DSP_JPG = 0,
#if ROCK_CAMERA
DSP_JPGENC,
DSP_DVENC,
#endif
}DSP_MOU
cpia_pp.c
/*
* cpia_pp CPiA Parallel Port driver
*
* Supports CPiA based parallel port Video Camera's.
*
* (C) Copyright 1999 Bas Huisman
* (C) Copyright 1999-2000 Scott J. Bertin
cpia_pp.c
/*
* cpia_pp CPiA Parallel Port driver
*
* Supports CPiA based parallel port Video Camera's.
*
* (C) Copyright 1999 Bas Huisman
* (C) Copyright 1999-2000 Scott J. Bertin
maincanvas.java
package demo;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.m3g.Camera;
import javax.microedition.m3g.Graphics3D;
import jav
snapshot.c
/*
* Capture images
*/
#include
#include "camera.h"
#include "jpeglib.h"
#include "includes.h"
void convert_yuv422_yuv444(unsigned char *buf, unsigned char *dst, int width, int height)
cpia_pp.c
/*
* cpia_pp CPiA Parallel Port driver
*
* Supports CPiA based parallel port Video Camera's.
*
* (C) Copyright 1999 Bas Huisman
* (C) Copyright 1999-2000 Scott J. Bertin
cpia_pp.c
/*
* cpia_pp CPiA Parallel Port driver
*
* Supports CPiA based parallel port Video Camera's.
*
* (C) Copyright 1999 Bas Huisman
* (C) Copyright 1999-2000 Scott J. Bertin
bits.pov
#version 3.0
global_settings { assumed_gamma 2.0 }
#include "colors.inc"
#include "textures.inc"
#include "metals.inc"
camera {
location
look_at
}
light_source {
bits.pov
#version 3.0
global_settings { assumed_gamma 2.0 }
#include "colors.inc"
#include "textures.inc"
#include "metals.inc"
camera {
location
look_at
}
light_source {
cpia_pp.c
/*
* cpia_pp CPiA Parallel Port driver
*
* Supports CPiA based parallel port Video Camera's.
*
* (C) Copyright 1999 Bas Huisman
* (C) Copyright 1999-2000 Scott J. Bertin