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camera.cpp

/* Copyright (c) 2007 Massachusetts Institute of Technology * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (t

camera.h

/* Copyright (c) 2007 Massachusetts Institute of Technology * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (t

camera.cpp

// // Copyright (c) Microsoft Corporation. All rights reserved. // // // Use of this sample source code is subject to the terms of the Microsoft // license agreement under which you licensed thi

camera.cpp

//***********************************************************************// // // // - "Talk to me like I'm a 3 year old!" Programming Lessons - // //

camera.h

#ifndef _CAMERA_H #define _CAMERA_H // This is our camera class class CCamera { public: // Our camera constructor CCamera(); // These are are data access functions for our camera's

camera.cc

//Camera.cc #include "Camera.h" Camera::Camera(Enum CType) { int i; Type=CType; KeepMatrix=true; for(i=0; i

camera.h

//Camera.h #ifndef CAMERA_H #define CAMERA_H #include "Node.h" class Camera: public Node { public: Camera(Enum CType); void Render(); void SetValuev(Enum PName, float *v); void SetValue(En

camera.cs

using System; using System.Collections; using Microsoft.DirectX; using Microsoft.DirectX.Direct3D; namespace GameEngine { /// /// Summary description for Camera. ///

camera.h

// window system independent camera view code typedef enum { cd_wire, cd_solid, cd_texture, cd_light, cd_blend } camera_draw_mode; typedef struct { int width, height; qboo