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找到约 5,548 项符合 Camera 的代码

game_framemove.cpp

#include "stdafx.h" #include "Game.h" #include "Camera.h" #include extern CCamera theCamera; extern bool power; UINT physics_loop(void *); void CPoolGame::FrameMove(int mousex0,

menucanvas.java

import javax.microedition.midlet.*; import javax.microedition.lcdui.*; import javax.microedition.lcdui.game.*; import javax.microedition.m3g.*; import javax.microedition.m3g.Camera; public class Menu

readparams.c

/* Loading of camera, 3D point & image projection parameters from disk files */ #include #include #include #include "readparams.h" #define MAXSTRLEN 2048 /* 2K */

f_from_ps_ex.m

% Example on computing F from two camera matrices using vgg_F_from_P % and displaying result % Note P's are read from stored example in vgg_example_scene % Read in P's and images [view] = vgg_exampl

ovfx2.c

/* OmniVision/Cypress FX2 Camera-to-USB Bridge Driver * * Copyright (c) 1999-2006 Mark McClelland , David Brownell * Many improvements by Bret Wallach * Color

ov511 v1.28.c

/* * OmniVision OV511 Camera-to-USB Bridge Driver * * Copyright (c) 1999-2000 Mark W. McClelland * Many improvements by Bret Wallach * Color fixes by by Orion Sky Lawlor

guicamera.java

//http://www.chinaitpower.com/A200508/2005-08-05/183492.html package camera; import java.awt.image.BufferedImage; import java.io.*; import javax.imageio.*; import java.awt.*; /************

guicamera.java

//http://www.chinaitpower.com/A200508/2005-08-05/183492.html package camera; import java.awt.image.BufferedImage; import java.io.*; import javax.imageio.*; import java.awt.*; /************

lodterrain.cpp

#include "..\..\GameEngine\GameEngine_Common.h" #include "LODTerrain.h" #include "Frustum.h" #include "Camera.h" CLODTerrain::CLODTerrain(LPDIRECT3DDEVICE9 pd3dDevice,bool bUseHeightFile){ m_p

lodterrain.cpp

#include "..\..\GameEngine\GameEngine_Common.h" #include "LODTerrain.h" #include "Frustum.h" #include "Camera.h" CLODTerrain::CLODTerrain(LPDIRECT3DDEVICE9 pd3dDevice,bool bUseHeightFile){ m_p