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Camera 的代码
game_framemove.cpp
#include "stdafx.h"
#include "Game.h"
#include "Camera.h"
#include
extern CCamera theCamera;
extern bool power;
UINT physics_loop(void *);
void CPoolGame::FrameMove(int mousex0,
menucanvas.java
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
import javax.microedition.m3g.*;
import javax.microedition.m3g.Camera;
public class Menu
readparams.c
/* Loading of camera, 3D point & image projection parameters from disk files */
#include
#include
#include
#include "readparams.h"
#define MAXSTRLEN 2048 /* 2K */
f_from_ps_ex.m
% Example on computing F from two camera matrices using vgg_F_from_P
% and displaying result
% Note P's are read from stored example in vgg_example_scene
% Read in P's and images
[view] = vgg_exampl
ovfx2.c
/* OmniVision/Cypress FX2 Camera-to-USB Bridge Driver
*
* Copyright (c) 1999-2006 Mark McClelland , David Brownell
* Many improvements by Bret Wallach
* Color
ov511 v1.28.c
/*
* OmniVision OV511 Camera-to-USB Bridge Driver
*
* Copyright (c) 1999-2000 Mark W. McClelland
* Many improvements by Bret Wallach
* Color fixes by by Orion Sky Lawlor
guicamera.java
//http://www.chinaitpower.com/A200508/2005-08-05/183492.html
package camera;
import java.awt.image.BufferedImage;
import java.io.*;
import javax.imageio.*;
import java.awt.*;
/************
guicamera.java
//http://www.chinaitpower.com/A200508/2005-08-05/183492.html
package camera;
import java.awt.image.BufferedImage;
import java.io.*;
import javax.imageio.*;
import java.awt.*;
/************
lodterrain.cpp
#include "..\..\GameEngine\GameEngine_Common.h"
#include "LODTerrain.h"
#include "Frustum.h"
#include "Camera.h"
CLODTerrain::CLODTerrain(LPDIRECT3DDEVICE9 pd3dDevice,bool bUseHeightFile){
m_p
lodterrain.cpp
#include "..\..\GameEngine\GameEngine_Common.h"
#include "LODTerrain.h"
#include "Frustum.h"
#include "Camera.h"
CLODTerrain::CLODTerrain(LPDIRECT3DDEVICE9 pd3dDevice,bool bUseHeightFile){
m_p