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Camera 的代码
thinlens.java
package org.sunflow.core.camera;
import org.sunflow.SunflowAPI;
import org.sunflow.core.CameraLens;
import org.sunflow.core.ParameterList;
import org.sunflow.core.Ray;
public class ThinLens i
bits.pov
#version 3.0
global_settings { assumed_gamma 2.0 }
#include "colors.inc"
#include "textures.inc"
#include "metals.inc"
camera {
location
look_at
}
light_
se401.c
/*
* Endpoints (formerly known as AOX) se401 USB Camera Driver
*
* Copyright (c) 2000 Jeroen B. Vreeken (pe1rxq@amsat.org)
*
* Still somewhat based on the Linux ov511 driver.
*
* This program
mycanvas.java
import javax.microedition.lcdui.*;
import javax.microedition.midlet.*;
import javax.microedition.m3g.*;
import javax.microedition.m3g.Camera;
// The custom Canvas that handles all of the 3D render
se401.c
/*
* Endpoints (formerly known as AOX) se401 USB Camera Driver
*
* Copyright (c) 2000 Jeroen B. Vreeken (pe1rxq@amsat.org)
*
* Still somewhat based on the Linux ov511 driver.
*
* This program
bits.pov
#version 3.0
global_settings { assumed_gamma 2.0 }
#include "colors.inc"
#include "textures.inc"
#include "metals.inc"
camera {
location
look_at
}
light_
rock2.pov
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
// #include "stones.inc"
camera {
location
up
// right
look_at
rock3.pov
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
// #include "stones.inc"
camera {
location
up
// right
look_at
rock1.pov
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
// #include "stones.inc"
camera {
location
up
// right
look_at
graphics_fx.h
#ifndef GRAPHICS_FX_H
#define GRAPHICS_FX_H
#include "video.h"
#include "game/game.h"
extern void drawImpact(PlayerVisual *pV);
extern void drawGlow(Camera *pCam, Player *pTarget, PlayerVisual *pV,