代码搜索结果

找到约 5,548 项符合 Camera 的代码

ship.pov

#version 3.0 global_settings { assumed_gamma 2.0 } #include "colors.inc" #include "textures.inc" #include "metals.inc" camera { orthographic up right loc

cpia.h

#ifndef cpia_h #define cpia_h /* * CPiA Parallel Port Video4Linux driver * * Supports CPiA based parallel port Video Camera's. * * (C) Copyright 1999 Bas Huisman, * Peter Pre

readme.cpia2

$Id: README,v 1.7 2005/08/29 23:39:57 sbertin Exp $ 1. Introduction This is a driver for STMicroelectronics's CPiA2 (second generation Colour Processor Interface ASIC) based cameras. This camera ou

basetreedrawer.cpp

#include "StdAfx.h" #include "BaseTreeDrawer.h" #include "BasicTreeDrawer.h" #include "AdvTreeDrawer.h" #include "Rendering/GL/myGL.h" #include "Platform/ConfigHandler.h" #include "Game/Camera.h

laserprojectile.cpp

#include "StdAfx.h" #include "Game/Camera.h" #include "LaserProjectile.h" #include "LogOutput.h" #include "Map/Ground.h" #include "Rendering/GL/VertexArray.h" #include "Sim/Projectiles/Projectil

emgprojectile.cpp

#include "StdAfx.h" #include "EmgProjectile.h" #include "Game/Camera.h" #include "Map/Ground.h" #include "Rendering/GL/VertexArray.h" #include "Sim/Projectiles/ProjectileHandler.h" #include "Sim

flareprojectile.cpp

#include "StdAfx.h" #include "FlareProjectile.h" #include "Game/Camera.h" #include "LogOutput.h" #include "ProjectileHandler.h" #include "Rendering/GL/myGL.h" #include "Rendering/GL/VertexArray.

cpia.h

#ifndef cpia_h #define cpia_h /* * CPiA Parallel Port Video4Linux driver * * Supports CPiA based parallel port Video Camera's. * * (C) Copyright 1999 Bas Huisman, * Peter Pre

cpia.h

#ifndef cpia_h #define cpia_h /* * CPiA Parallel Port Video4Linux driver * * Supports CPiA based parallel port Video Camera's. * * (C) Copyright 1999 Bas Huisman, * Peter Pre

cpia.h

#ifndef cpia_h #define cpia_h /* * CPiA Parallel Port Video4Linux driver * * Supports CPiA based parallel port Video Camera's. * * (C) Copyright 1999 Bas Huisman, * Peter Pre