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Camera 的代码
ship.pov
#version 3.0
global_settings { assumed_gamma 2.0 }
#include "colors.inc"
#include "textures.inc"
#include "metals.inc"
camera {
orthographic
up
right
loc
cpia.h
#ifndef cpia_h
#define cpia_h
/*
* CPiA Parallel Port Video4Linux driver
*
* Supports CPiA based parallel port Video Camera's.
*
* (C) Copyright 1999 Bas Huisman,
* Peter Pre
readme.cpia2
$Id: README,v 1.7 2005/08/29 23:39:57 sbertin Exp $
1. Introduction
This is a driver for STMicroelectronics's CPiA2 (second generation
Colour Processor Interface ASIC) based cameras. This camera ou
basetreedrawer.cpp
#include "StdAfx.h"
#include "BaseTreeDrawer.h"
#include "BasicTreeDrawer.h"
#include "AdvTreeDrawer.h"
#include "Rendering/GL/myGL.h"
#include "Platform/ConfigHandler.h"
#include "Game/Camera.h
laserprojectile.cpp
#include "StdAfx.h"
#include "Game/Camera.h"
#include "LaserProjectile.h"
#include "LogOutput.h"
#include "Map/Ground.h"
#include "Rendering/GL/VertexArray.h"
#include "Sim/Projectiles/Projectil
emgprojectile.cpp
#include "StdAfx.h"
#include "EmgProjectile.h"
#include "Game/Camera.h"
#include "Map/Ground.h"
#include "Rendering/GL/VertexArray.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "Sim
flareprojectile.cpp
#include "StdAfx.h"
#include "FlareProjectile.h"
#include "Game/Camera.h"
#include "LogOutput.h"
#include "ProjectileHandler.h"
#include "Rendering/GL/myGL.h"
#include "Rendering/GL/VertexArray.
cpia.h
#ifndef cpia_h
#define cpia_h
/*
* CPiA Parallel Port Video4Linux driver
*
* Supports CPiA based parallel port Video Camera's.
*
* (C) Copyright 1999 Bas Huisman,
* Peter Pre
cpia.h
#ifndef cpia_h
#define cpia_h
/*
* CPiA Parallel Port Video4Linux driver
*
* Supports CPiA based parallel port Video Camera's.
*
* (C) Copyright 1999 Bas Huisman,
* Peter Pre
cpia.h
#ifndef cpia_h
#define cpia_h
/*
* CPiA Parallel Port Video4Linux driver
*
* Supports CPiA based parallel port Video Camera's.
*
* (C) Copyright 1999 Bas Huisman,
* Peter Pre