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Camera 的代码
comp_distortion.m
function [x_comp] = comp_distortion(x_dist,k2);
% [x_comp] = comp_distortion(x_dist,k2);
%
% compensates the radial distortion of the camera
% on the image plane.
%
comp_distortion2.m
function [x_comp] = comp_distortion(x_dist,k2);
% [x_comp] = comp_distortion(x_dist,k2);
%
% compensates the radial distortion of the camera
% on the image plane.
%
game_root.cpp
#include "..\Include\Game_Root.h"
#include "..\Include\Game_Timer.h"
#include "..\Include\Game_Input.h"
//#include "..\Include\Game_Hero.h"
#include "..\Include\Game_Camera.h"
#include "..\Includ
comp_distortion.m
function [x_comp] = comp_distortion(x_dist,k2);
% [x_comp] = comp_distortion(x_dist,k2);
%
% compensates the radial distortion of the camera
% on the image plane.
%
comp_distortion2.m
function [x_comp] = comp_distortion(x_dist,k2);
% [x_comp] = comp_distortion(x_dist,k2);
%
% compensates the radial distortion of the camera
% on the image plane.
%
camif.h
/*
FIMC2.0 Camera Header File
Copyright (C) 2003 Samsung Electronics (SW.LEE: hitchcar@samsung.com)
Author : SW.LEE
This program is free software; you can redis
cpia.h
#ifndef cpia_h
#define cpia_h
/*
* CPiA Parallel Port Video4Linux driver
*
* Supports CPiA based parallel port Video Camera's.
*
* (C) Copyright 1999 Bas Huisman,
* Peter Pre
m3gcanvas.java
import javax.microedition.lcdui.*;
import javax.microedition.m3g.*;
import javax.microedition.lcdui.game.*;
class M3GCanvas extends GameCanvas
{
// Choose another Camera25,26
//static
m3gcanvas.java
import javax.microedition.lcdui.*;
import javax.microedition.m3g.*;
import javax.microedition.lcdui.game.*;
class M3GCanvas extends GameCanvas
{
// Choose another Camera25,26
//static
fisheyelens.java
package org.sunflow.core.camera;
import org.sunflow.SunflowAPI;
import org.sunflow.core.CameraLens;
import org.sunflow.core.ParameterList;
import org.sunflow.core.Ray;
public class FisheyeLen