代码搜索结果

找到约 5,548 项符合 Camera 的代码

viewimageui.java

package com.j2medev.ch8.mmapi; import javax.microedition.lcdui.*; public class ViewImageUI extends Form implements CommandListener{ private PowerCamera camera = null; private byt

calib.m

function calib(mode), % calib(mode) % % Runs the Camera Calibration Toolbox. % Set mode to 1 to run the memory efficient version. % Any other value for mode will run the normal version (see doc

s3c2440_camif.c

/* * Camera interface on S3C2440 * * bushi@mizi.com * * ToDo: * - support "V4L2_FLAG_STREAMING" * * $Revision: 1.1.1.1 $ * * This file is subject to the terms and conditions of the GNU Ge

s3c2440_camif.c

/* * Camera interface on S3C2440 * * bushi@mizi.com * * ToDo: * - support "V4L2_FLAG_STREAMING" * * $Revision: 1.1.1.1 $ * * This file is subject to the terms and conditions of the GNU Ge

qc-hdcs.c

/* Start of file */ /* {{{ [fold] Comments */ /* * qc-usb, linux V4L driver for the Logitech QuickCam USB camera family * * qc-hdcs.c - HDCS Sensor Implementation * * This program is free softwa

extrinsic_computation.m

%%% INPUT THE IMAGE FILE NAME: if ~exist('fc')|~exist('cc')|~exist('kc')|~exist('alpha_c'), fprintf(1,'No intrinsic camera parameters available.\n'); return; end; dir; fprintf(1,'\n'

qc-hdcs.c

/* Start of file */ /* {{{ [fold] Comments */ /* * qc-usb, linux V4L driver for the Logitech QuickCam USB camera family * * qc-hdcs.c - HDCS Sensor Implementation * * This program is free softwa

ovcamchip_priv.h

/* OmniVision* camera chip driver private definitions for core code and * chip-specific code * * Copyright (c) 1999-2006 Mark McClelland * * This program is free software; you ca

what you wanted to know about movie jargon, but were afraid to ask.txt

VCD Quality Terms & Jargon CODE All CREDITS go to http://www.vcdhelp.com/ CAM - A cam is a theater rip usually done with a digital video camera. A mini tripod is sometimes used, but a lot of the

cameraclass.pas

unit CameraClass; interface Uses OpenGL, Windows; type TVector3f = Record X, Y, Z : glFloat; end; type TCamera = Object Position : TVector3f; // The camera's positi