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Camera 的代码
_objects.mac
ARM_OBJECTS= \
obj\ARMV4\retail\iic.obj \
obj\ARMV4\retail\camera.obj
PASS0_ARM_OBJECTS=
_objects.mac
ARM_OBJECTS= \
obj\ARMV4\retail\iic.obj \
obj\ARMV4\retail\camera.obj
PASS0_ARM_OBJECTS=
_objects.mac
ARM_OBJECTS= \
obj\ARMV4\retail\iic.obj \
obj\ARMV4\retail\camera.obj
PASS0_ARM_OBJECTS=
sources
# Copyright (c) 2002 DST Corporation. All rights reserved.
TARGETNAME=camera
RELEASETYPE=PLATFORM
TARGETTYPE=DYNLINK
TARGETLIBS= \
$(_COMMONSDKROOT)\lib\$(_CPUINDPATH)\coredll.lib \
SOURC
sphereworld.c
// SphereWorld.c
// OpenGL SuperBible
// Demonstrates an immersive 3D environment using actors
// and a camera. This version adds lights and material properties
// and shadows.
// Program by Rich
sphereworld.c
// SphereWorld.c
// OpenGL SuperBible
// Demonstrates an immersive 3D environment using actors
// and a camera. This version adds lights and material properties
// and shadows.
// Program by Rich
cubemap.c
// CubeMap.c
// OpenGL SuperBible
// Demonstrates an immersive 3D environment using actors
// and a camera. This version adds lights and material properties
// and shadows.
// Program by Richard
fogged.c
// SphereWorld.c
// OpenGL SuperBible
// Demonstrates an immersive 3D environment using actors
// and a camera. This version adds lights and material properties
// and shadows.
// Program by Rich
sphereworld.c
// SphereWorld.c
// OpenGL SuperBible
// Demonstrates an immersive 3D environment using actors
// and a camera. This version adds lights and material properties
// and shadows.
// Program by Rich
sphereworld.c
// SphereWorld.c
// OpenGL SuperBible
// Demonstrates an immersive 3D environment using actors
// and a camera. This version adds lights and material properties
// and shadows.
// Program by Rich