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Camera 的代码
entries.extra
/camera.png////
/dotSceneViewer.material////
/dotSceneViewer.overlay////
camera.pyste
Import('Frustum.pyste')
Include('OgreLight.h')
Include('OgreTechnique.h')
Include('OgreNode.h')
Include('OgreUserDefinedObject.h')
Include('OgreEdgeListBuilder.h')
Include('OgreSceneManager.h'
skydomedemo.py
import localogre as ogre
import sampleframework
class SkyDomeApplication(sampleframework.Application):
def _createScene( self ):
sceneManager = self.sceneManager
camera = se
envmapdemo.py
import localogre as ogre
import sampleframework
class EnvMapApplication(sampleframework.Application):
def _createScene( self ):
sceneManager = self.sceneManager
camera = sel
skyplanedemo.py
import localogre as ogre
import sampleframework
class SkyPlaneApplication(sampleframework.Application):
def _createScene( self ):
sceneManager = self.sceneManager
camera = s
camera.cpp
#ifdef HAVE_CONFIG_H
# include "config.h"
# ifdef HAVE_SNPRINTF
# undef HAVE_SNPRINTF
# endif
#endif
#include "OgrePythonLink.h"
#include "OgreSphere.h"
using namespace boost::
paginglandscape.cfg
# -LINUX
#
# Memory Max Usage Values
MaxNumRenderables=2500
MaxNumTiles=3500
#
# Tiles Split Factor
# Tiles are divide when the distance from it
# center to the camera
entries
/camera.png/1.1/Tue Oct 14 23:25:54 2003/-kb/
/dotSceneViewer.material/1.2/Wed Dec 10 14:15:22 2003//
/dotSceneViewer.overlay/1.1/Tue Oct 14 23:25:54 2003//
D
entries.extra
/camera.png////
/dotSceneViewer.material////
/dotSceneViewer.overlay////
camera.pyste
Import('Frustum.pyste')
Include('OgreLight.h')
Include('OgreTechnique.h')
Include('OgreNode.h')
Include('OgreUserDefinedObject.h')
Include('OgreEdgeListBuilder.h')
Include('OgreSceneManager.h'