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Camera 的代码
camera.def
;
; Copyright (c) Microsoft Corporation. All rights reserved.
;
;
; Use of this sample source code is subject to the terms of the Microsoft
; license agreement under which you licensed this samp
camera.cpp
#include "Camera.h"
#include "D3DBase.h"
XCamera::XEye::XEye():
m_EyePos(0,0,0),m_EyeTarget(0,0,-1),m_Up(0,1,0)
{
}
void XCamera::yaw(float angle)
{
D3DXVECTOR3 vTDir = m_Eye.m_Ey
camera.h
#ifndef _CAMERA_H_
#define _CAMERA_H_
#include
#include
class XCamera
{
public:
//Projection Type
enum PROJECT_T
{
PT_PROJECT = 0,
PT_ORTHO = 1,
PT_FRUS
camera.cc
/*
camera.cc
(c) Richard Thrippleton
Licensing terms are in the 'LICENSE' file
If that file is not included with this source then permission is not given to use this source in any way whatsoever
camera.h
/*
camera.h
(c) Richard Thrippleton
Licensing terms are in the 'LICENSE' file
If that file is not included with this source then permission is not given to use this source in any way whatsoever.
camera.m
function Camera(hObject, eventdata, handles)
global R G B s
s=1;
x=0;
rel1=0;
rel=0;
vfm('show',0);
%**************Aquisi玢o de imagem*************************
A=vfm('grab',1);
while (s==
camera.m
function Camera(hObject, eventdata, handles)
global R G B s
s=1;
x=0;
rel1=0;
rel=0;
vfm('show',0);
%**************Aquisi玢o de imagem*************************
A=vfm('grab',1);
while (s==
camera.h
/*
camera - header file for pxa camera driver
Copyright (C) 2003, Intel Corporation
This program is free software; you can redistribute it and/or modify
it under the terms of the GN
camera.cc
//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//------------------------------------------------------
camera.h
//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//------------------------------------------------------