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camera.def

; ; Copyright (c) Microsoft Corporation. All rights reserved. ; ; ; Use of this sample source code is subject to the terms of the Microsoft ; license agreement under which you licensed this samp

camera.cpp

#include "Camera.h" #include "D3DBase.h" XCamera::XEye::XEye(): m_EyePos(0,0,0),m_EyeTarget(0,0,-1),m_Up(0,1,0) { } void XCamera::yaw(float angle) { D3DXVECTOR3 vTDir = m_Eye.m_Ey

camera.h

#ifndef _CAMERA_H_ #define _CAMERA_H_ #include #include class XCamera { public: //Projection Type enum PROJECT_T { PT_PROJECT = 0, PT_ORTHO = 1, PT_FRUS

camera.cc

/* camera.cc (c) Richard Thrippleton Licensing terms are in the 'LICENSE' file If that file is not included with this source then permission is not given to use this source in any way whatsoever

camera.h

/* camera.h (c) Richard Thrippleton Licensing terms are in the 'LICENSE' file If that file is not included with this source then permission is not given to use this source in any way whatsoever.

camera.m

function Camera(hObject, eventdata, handles) global R G B s s=1; x=0; rel1=0; rel=0; vfm('show',0); %**************Aquisi玢o de imagem************************* A=vfm('grab',1); while (s==

camera.m

function Camera(hObject, eventdata, handles) global R G B s s=1; x=0; rel1=0; rel=0; vfm('show',0); %**************Aquisi玢o de imagem************************* A=vfm('grab',1); while (s==

camera.h

/* camera - header file for pxa camera driver Copyright (C) 2003, Intel Corporation This program is free software; you can redistribute it and/or modify it under the terms of the GN

camera.cc

//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //------------------------------------------------------

camera.h

//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //------------------------------------------------------