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找到约 5,548 项符合 Camera 的代码

cameratoolbar2.m

function ret = cameratoolbar2(varargin) %cameratoolbar2 Interactively manipulate camera. % cameratoolbar2 creates a new toolbar that enables interactive % manipulation of a scene's camera and

cameratoolbar2.m

function ret = cameratoolbar2(varargin) %cameratoolbar2 Interactively manipulate camera. % cameratoolbar2 creates a new toolbar that enables interactive % manipulation of a scene's camera and

rcssmonitor3d-kerosin.rb

# # rcssmonitor3D-kerosin.rb # # setup spark rendering support sparkSetupRendering() # create a default camera sparkAddFPSCamera( $scenePath+'camera', x = 0, y = -40, z = 5, m

rcssmonitor3d-kerosin.rb

# # rcssmonitor3D-kerosin.rb # # setup spark rendering support sparkSetupRendering() # create a default camera sparkAddFPSCamera( $scenePath+'camera', x = 0, y = -40, z = 5, m

rcssmonitor3d-kerosin.rb

# # rcssmonitor3D-kerosin.rb # # setup spark rendering support sparkSetupRendering() # create a default camera sparkAddFPSCamera( $scenePath+'camera', x = 0, y = -40, z = 5, m

rcssmonitor3d-kerosin.rb

# # rcssmonitor3D-kerosin.rb # # setup spark rendering support sparkSetupRendering() # create a default camera sparkAddFPSCamera( $scenePath+'camera', x = 0, y = -40, z = 5, m

frustum.h

#ifndef _FRUSTUM_H_ #define _FRUSTUM_H_ #include "Camera.h" class CFrustum { public: // Call this every time the camera moves to update the frustum void CalculateFrustum(); // Th

points.cpp

#include "stdafx.h" #include "qe3.h" #define MAX_POINTFILE 8192 static vec3_t s_pointvecs[MAX_POINTFILE]; static int s_num_points, s_check_point; void Pointfile_Delete (void) { char n

ksmov7649.c

/* * KSMOV7649 CMOS camera sensor initialization */ #include "camera.h" static void set_hv(int h, int v) { sensor_write_reg(0x17, 0x1a); sensor_write_reg(0x19, 0x03); sensor_write_reg(0x18, 0x1

character.cpp

//-------------------------------------------------- // Desc: Ride Horse & Change Clothes Character // Author: artsylee/2007.4.18 //-------------------------------------------------- #include