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Camera 的代码
cameratoolbar2.m
function ret = cameratoolbar2(varargin)
%cameratoolbar2 Interactively manipulate camera.
% cameratoolbar2 creates a new toolbar that enables interactive
% manipulation of a scene's camera and
cameratoolbar2.m
function ret = cameratoolbar2(varargin)
%cameratoolbar2 Interactively manipulate camera.
% cameratoolbar2 creates a new toolbar that enables interactive
% manipulation of a scene's camera and
rcssmonitor3d-kerosin.rb
#
# rcssmonitor3D-kerosin.rb
#
# setup spark rendering support
sparkSetupRendering()
# create a default camera
sparkAddFPSCamera(
$scenePath+'camera',
x = 0,
y = -40,
z = 5,
m
rcssmonitor3d-kerosin.rb
#
# rcssmonitor3D-kerosin.rb
#
# setup spark rendering support
sparkSetupRendering()
# create a default camera
sparkAddFPSCamera(
$scenePath+'camera',
x = 0,
y = -40,
z = 5,
m
rcssmonitor3d-kerosin.rb
#
# rcssmonitor3D-kerosin.rb
#
# setup spark rendering support
sparkSetupRendering()
# create a default camera
sparkAddFPSCamera(
$scenePath+'camera',
x = 0,
y = -40,
z = 5,
m
rcssmonitor3d-kerosin.rb
#
# rcssmonitor3D-kerosin.rb
#
# setup spark rendering support
sparkSetupRendering()
# create a default camera
sparkAddFPSCamera(
$scenePath+'camera',
x = 0,
y = -40,
z = 5,
m
frustum.h
#ifndef _FRUSTUM_H_
#define _FRUSTUM_H_
#include "Camera.h"
class CFrustum {
public:
// Call this every time the camera moves to update the frustum
void CalculateFrustum();
// Th
points.cpp
#include "stdafx.h"
#include "qe3.h"
#define MAX_POINTFILE 8192
static vec3_t s_pointvecs[MAX_POINTFILE];
static int s_num_points, s_check_point;
void Pointfile_Delete (void)
{
char n
ksmov7649.c
/*
* KSMOV7649 CMOS camera sensor initialization
*/
#include "camera.h"
static void set_hv(int h, int v)
{
sensor_write_reg(0x17, 0x1a);
sensor_write_reg(0x19, 0x03);
sensor_write_reg(0x18, 0x1
character.cpp
//--------------------------------------------------
// Desc: Ride Horse & Change Clothes Character
// Author: artsylee/2007.4.18
//--------------------------------------------------
#include