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找到约 5,548 项符合 Camera 的代码

winmain.cpp

/************************************************** WinMain.cpp Chapter 12 MeshLvl Demo Programming Role-Playing Games with DirectX by Jim Adams (01 Jan 2002) Required libraries: D3D8.LIB,

timer.c

#include #include #include #include #include #include #include #include #include #include

meshrender.h

#ifndef _MESH_RENDER_H_ #define _MESH_RENDER_H_ #include "tdrender.h" class MeshRender : public TDRender { public: MeshRender(int w, int h, int rank, double *data, int nrows, int ncols, Di

surfrender.h

#ifndef _SURF_RENDER_H_ #define _SURF_RENDER_H_ #include "tdrender.h" class SurfRender : public TDRender { public: SurfRender(int w, int h, int rank, double *data, int nrows, int ncols, Di

iic.c

/* * pxa_camera.c * * Bulverde Processor Camera Interface driver. * * Copyright (C) 2003, Intel Corporation * Copyright (C) 2003, Montavista Software Inc. * * Author: Intel Corporation In

makefile

#CC=gcc #JPEGFLAGS = -ljpeg CFLAGS = -W -Wall CC=/opt/host/armv4l/bin/armv4l-unknown-linux-gcc JPEGFLAGS = -L/opt/host/armv4l/armv4l-unknown-linux/lib -ljpeg camera: camera_adv.o bitmap_conver

makefile

############################################################################# # Makefile for building camera # Generated by tmake at 00:04, 2008/05/07 # Project: camera # Template: app ########

makefile

############################################################################# # Makefile for building camera # Generated by tmake at 00:04, 2008/05/07 # Project: camera # Template: app ########

ufrmmain.pas

unit ufrmMain; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, Menus, ExtCtrls; type CAMERA_RUNMODE=(CAMERA_PLAY, CAMERA_PAUSE, C

ufrmmain.~pas

unit ufrmMain; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, Menus, ExtCtrls; type CAMERA_RUNMODE=(CAMERA_PLAY, CAMERA_PAUSE, C