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Camera 的代码
winmain.cpp
/**************************************************
WinMain.cpp
Chapter 12 MeshLvl Demo
Programming Role-Playing Games with DirectX
by Jim Adams (01 Jan 2002)
Required libraries:
D3D8.LIB,
timer.c
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
meshrender.h
#ifndef _MESH_RENDER_H_
#define _MESH_RENDER_H_
#include "tdrender.h"
class MeshRender : public TDRender {
public:
MeshRender(int w, int h, int rank, double *data, int nrows,
int ncols, Di
surfrender.h
#ifndef _SURF_RENDER_H_
#define _SURF_RENDER_H_
#include "tdrender.h"
class SurfRender : public TDRender {
public:
SurfRender(int w, int h, int rank, double *data, int nrows,
int ncols, Di
iic.c
/*
* pxa_camera.c
*
* Bulverde Processor Camera Interface driver.
*
* Copyright (C) 2003, Intel Corporation
* Copyright (C) 2003, Montavista Software Inc.
*
* Author: Intel Corporation In
makefile
#CC=gcc
#JPEGFLAGS = -ljpeg
CFLAGS = -W -Wall
CC=/opt/host/armv4l/bin/armv4l-unknown-linux-gcc
JPEGFLAGS = -L/opt/host/armv4l/armv4l-unknown-linux/lib -ljpeg
camera: camera_adv.o bitmap_conver
makefile
#############################################################################
# Makefile for building camera
# Generated by tmake at 00:04, 2008/05/07
# Project: camera
# Template: app
########
makefile
#############################################################################
# Makefile for building camera
# Generated by tmake at 00:04, 2008/05/07
# Project: camera
# Template: app
########
ufrmmain.pas
unit ufrmMain;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, Menus, ExtCtrls;
type
CAMERA_RUNMODE=(CAMERA_PLAY, CAMERA_PAUSE, C
ufrmmain.~pas
unit ufrmMain;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, Menus, ExtCtrls;
type
CAMERA_RUNMODE=(CAMERA_PLAY, CAMERA_PAUSE, C