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Camera 的代码
fig23_8.pl
% Figure 23.8 An object-oriented program about a robot world.
% A robot world: table, blocks and camera
object( camera,
[ look( a, 1, 1), % Find XY-coord. of a visible block
gameengine.cs
//-----------------------------------------------------------------------------
// File: GameEngine.cs
//
// Desc: GameEngine code for Chapter 1 of Introduction to 3D Game Engine Design.
//
//
default.conductor
#
# standard settings - fast detection
#
HandVu VisionConductor file, version 1.5
camera calibration: -
#camera calibration: FireFly4mm_calib.txt
camera exposure: camera
#camera exposure: software
track_only.conductor
#
# standard settings - fast detection
#
HandVu VisionConductor file, version 1.5
camera calibration: -
#camera calibration: FireFly4mm_calib.txt
camera exposure: camera
#camera exposure: software
artk.conductor
#
# standard settings - fast detection
#
HandVu VisionConductor file, version 1.5
camera calibration: -
#camera calibration: FireFly4mm_calib.txt
camera exposure: camera
#camera exposure: software
libvisca.h
/*
* VISCA(tm) Camera Control Library
* Copyright (C) 2002 Damien Douxchamps
*
* Written by Damien Douxchamps
*
* This library is free software; you can redistribute it an
example3d.rss
/*
============================================================================
* Name : Example3D.rss
* Part of : Example3D
* Description : Resource file for Example3D
* Copyr
example3d.rss
/*
============================================================================
* Name : Example3D.rss
* Part of : Example3D
* Description : Resource file for Example3D
* Copyr