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找到约 5,548 项符合 Camera 的代码

frontend.h

int create_frontend(struct Camera*); static gint configure_event (GtkWidget*, GdkEventConfigure*, struct Camera*); static gint expose_event (GtkWidget*, GdkEventExpose*, struct Camera*); void freeze(

bsploader.cpp

/* Bsp Loader Demo. Created by the Programming Ace. www.UltimateGameProgramming.com The purpose of this demo is to load a Quake 3 map in our application. This is done pretty ea

bt832.h

/* Bt832 CMOS Camera Video Processor (VP) The Bt832 CMOS Camera Video Processor chip connects a Quartsight CMOS color digital camera directly to video capture devices via an 8-bit, 4:2:2 YUV or

vicam.c

/* * USB ViCam WebCam driver * Copyright (c) 2002 Joe Burks (jburks@wavicle.org), * Christopher L Cheney (ccheney@cheney.cx), * Pavel Machek (pavel@suse.cz),

bt832.h

/* Bt832 CMOS Camera Video Processor (VP) The Bt832 CMOS Camera Video Processor chip connects a Quartsight CMOS color digital camera directly to video capture devices via an 8-bit, 4:2:2 YUV or

bt832.h

/* Bt832 CMOS Camera Video Processor (VP) The Bt832 CMOS Camera Video Processor chip connects a Quartsight CMOS color digital camera directly to video capture devices via an 8-bit, 4:2:2 YUV or

oasiscamerasystem.cpp

/****************************************************************************** * This source file is part of Bad Camel Gaming * Copyright (C) 2003 Zephie Greyvenstein * See Readme.html for

polygonrenderer.java

package com.brackeen.javagamebook.graphics3D; import java.awt.Graphics2D; import java.awt.Color; import com.brackeen.javagamebook.math3D.*; /** The PolygonRenderer class is an abstract cl

solidpolygonrenderer.java

package com.brackeen.javagamebook.graphics3D; import java.awt.Graphics2D; import java.awt.Color; import com.brackeen.javagamebook.math3D.*; /** The SolidPolygonRenderer class transforms a

oasiscamerasystem.cpp

/****************************************************************************** * This source file is part of Bad Camel Gaming * Copyright (C) 2003 Zephie Greyvenstein * See Readme.html for