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Camera 的代码
object.h
#pragma once
#include "gl/freeglut.h"
#include
#include "engine.h"
#include "vector.h"
#include "camera.h"
using namespace std;
class CObject
{
public:
string type;
CObjec
ord1097.htm
Marina SCUBA Center Order No. 1097
Marina SCUBA Center Order No. 1097
OrderNo
ItemNo
ord1069.htm
George Bean & Co. Order No. 1069
George Bean & Co. Order No. 1069
OrderNo
ItemNo
readme.txt
Example for:
- Using P990 camera
- Save in different formats
- save on drive 'C' or 'D'
- detect if 'D' drive is avilable
- observe memorystick (drive 'd') insert/remove
- ke
visjac.m
%VISJAC Visual motion Jacobian
%
% vj = visjac(C, uv, z)
%
% Compute the visual Jacobian giving image-plane velocity in terms of
% camera velocity. C is a vector of camera intrinsic parameters
%
% C
visjac.m
%VISJAC Visual motion Jacobian
%
% vj = visjac(C, uv, z)
%
% Compute the visual Jacobian giving image-plane velocity in terms of
% camera velocity. C is a vector of camera intrinsic parameters
%
% C
visjac.m
%VISJAC Visual motion Jacobian
%
% vj = visjac(C, uv, z)
%
% Compute the visual Jacobian giving image-plane velocity in terms of
% camera velocity. C is a vector of camera intrinsic parameters
%
% C
camcalp_c.m
%CAMCALP_C Camera calibration matrix from parameters (central projection)
%
% C = CAMCALP_C(cp)
% C = CAMCALP_C(cp, Tcam)
% C = CAMCALP_C(cp, pC, x, z)
%
% Compute a 3x4 camera calibration matrix from
player.cpp
#include "player.h"
void CPlayer::FireWeapon()
{
CRocket *newRocket = new CRocket;
newRocket->pitch = camera->pitch;
newRocket->direction = direction;
newRocket->position = position;
n
world.cpp
#include "world.h"
CWorld::CWorld()
{
terrain = new CTerrain(32, 0.5);
}
CWorld::~CWorld()
{
audioSystem->Shutdown();
delete gui;
delete terrain;
delete audioSystem;
delete worl