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找到约 5,548 项符合 Camera 的代码

object.h

#pragma once #include "gl/freeglut.h" #include #include "engine.h" #include "vector.h" #include "camera.h" using namespace std; class CObject { public: string type; CObjec

ord1097.htm

Marina SCUBA Center Order No. 1097 Marina SCUBA Center Order No. 1097 OrderNo ItemNo

ord1069.htm

George Bean & Co. Order No. 1069 George Bean & Co. Order No. 1069 OrderNo ItemNo

readme.txt

Example for: - Using P990 camera - Save in different formats - save on drive 'C' or 'D' - detect if 'D' drive is avilable - observe memorystick (drive 'd') insert/remove - ke

visjac.m

%VISJAC Visual motion Jacobian % % vj = visjac(C, uv, z) % % Compute the visual Jacobian giving image-plane velocity in terms of % camera velocity. C is a vector of camera intrinsic parameters % % C

visjac.m

%VISJAC Visual motion Jacobian % % vj = visjac(C, uv, z) % % Compute the visual Jacobian giving image-plane velocity in terms of % camera velocity. C is a vector of camera intrinsic parameters % % C

visjac.m

%VISJAC Visual motion Jacobian % % vj = visjac(C, uv, z) % % Compute the visual Jacobian giving image-plane velocity in terms of % camera velocity. C is a vector of camera intrinsic parameters % % C

camcalp_c.m

%CAMCALP_C Camera calibration matrix from parameters (central projection) % % C = CAMCALP_C(cp) % C = CAMCALP_C(cp, Tcam) % C = CAMCALP_C(cp, pC, x, z) % % Compute a 3x4 camera calibration matrix from

player.cpp

#include "player.h" void CPlayer::FireWeapon() { CRocket *newRocket = new CRocket; newRocket->pitch = camera->pitch; newRocket->direction = direction; newRocket->position = position; n

world.cpp

#include "world.h" CWorld::CWorld() { terrain = new CTerrain(32, 0.5); } CWorld::~CWorld() { audioSystem->Shutdown(); delete gui; delete terrain; delete audioSystem; delete worl