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Camera 的代码
camera.cpp
#include "Camera.h"
#include
CCamera::CCamera() :
m_fNear(0.f),
m_fFar(0.f),
m_fFOV(0.f),
m_fAspect(0.f),
m_bIsRot(false),
m_bIsTrans(false),
m_fCameraYawAngle(0.f),
m_fCamera
camera.h
/********************************************************************
created: 2007/03/14
created: 14:3:2007 15:04
filename: Camera.h
author: 任晓宇
purpose: 简单摄像机实现
todo: 重新抽象CAMERA类
camera.cpp
#include "StdAfx.h"
#include "camera.h"
extern IDirect3DDevice9* g_device;
Camera::Camera()
{
_cameraType = LANDOBJECT;
D3DXMatrixIdentity(&_view);
_pos = D3DXVECTOR3(0.0f, 0.0f, 0.0f)
camera.h
#ifndef _CAMERA_H
#define _CAMERA_H
//----------------------------------------
//一个灵活的摄象机类
//-------------------------------------
class Game;
class Camera
{
public:
enum CameraType { LAND
camera.cs
using System;
using Microsoft.DirectX;
///
/// Summary description for Camera.
///
public class Camera {
protected float velocity;
protected float xPos, yPos
camera.cs
using System;
using Microsoft.DirectX;
///
/// Summary description for Camera.
///
public class Camera {
protected float velocity;
protected float xPos, yPos
camera.cs
using System;
using Microsoft.DirectX;
///
/// Summary description for Camera.
///
public class Camera {
protected float velocity;
protected float xPos, yPos
camera.cs
using System;
using Microsoft.DirectX;
///
/// Summary description for Camera.
///
public class Camera {
protected float velocity;
protected float xPos, yPos
camera.cs
using System;
using Microsoft.DirectX;
///
/// Summary description for Camera.
///
public class Camera {
protected float velocity;
protected float xPos, yPos