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Camera 的代码
boxstack.lua
-- Set up a scene to demo the engine
------------------------------------
-- Function for adding things to the scene
function triggerScene( )
o = createBox( )
o:getPhysics( ):setLinearV
sampleframework.py
import localogre as ogre
# Big bug: Vector.ZERO is returned as a reference. If modified, then the static is modified !
class Application:
def __init__( self ):
self.frameListener =
bspdemo.py
# bspdemo.py
import localogre as ogre
import sampleframework
class BSPApplication(sampleframework.Application):
def _setUpResources( self ):
config = ogre.ConfigFile()
co
skydomedemo.py
import localogre as ogre
import sampleframework
class SkyDomeApplication(sampleframework.Application):
def _createScene( self ):
sceneManager = self.sceneManager
camera = se
envmapdemo.py
import localogre as ogre
import sampleframework
class EnvMapApplication(sampleframework.Application):
def _createScene( self ):
sceneManager = self.sceneManager
camera = sel
skeletonanimationdemo.py
import localogre as ogre
import sampleframework
NUM_ROBOTS = 10
class SkeletalApplication(sampleframework.Application):
def _createScene( self ):
sceneManager = self.sceneManage
cameratrackingdemo.py
# CameraTracking.py
import localogre as ogre
import sampleframework
class CameraTrackApplication(sampleframework.Application):
def _createScene( self ):
sceneManager = self.sceneMan
naturedemo.py
# bspdemo.py
import localogre as ogre
import sampleframework
class NatureApplication(sampleframework.Application):
def _chooseSceneManager( self ):
self.sceneManager = self.root
terraindemo.py
import localogre as ogre
import sampleframework
class TerrainApplication(sampleframework.Application):
def _chooseSceneManager( self ):
self.sceneManager = self.root.getSceneManage
skyplanedemo.py
import localogre as ogre
import sampleframework
class SkyPlaneApplication(sampleframework.Application):
def _createScene( self ):
sceneManager = self.sceneManager
camera = s