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Camera 的代码
3d数独说明.txt
我偶然看到前阵子流行至今的数独,就在想不知道有沒有人有挑战过 3D 数独,所以就也试着先将 3D 数独的模型建起来,不过这个游戏的操作过程可能会有点麻烦,是要让玩家可以走进 3D 的 Cube 中去做设定,还是要让玩家可以将比较靠近里面的整排 Cube 切换到外面来再做设定,这部份的操作方式可能要好好设计一下。此外,建立了 9 x 9 x 9 = 729 个 Cube,对于 PV3D 来说,差不 ...
3dshudu.as
package {
import flash.display.*; import flash.events.*; import flash.geom.*; import flash.utils.*;
import org.papervision3d.cameras.*;
import org.papervision3d.materials.*;
import org.papervi
camerainput.h
#pragma once
#include "VideoInput.h"
#include
class CameraInput :
public VideoInput
{
public:
CameraInput( void ){type = CAMERA;};
virtual ~CameraInput( void ){};
virtual voi
vmdirectshow.cpp
#include "stdafx.h"
#include "VideoManInputFormat.h"
#include "VideoInput.h"
#include "VideoFileDShow.h"
#include "CaptureDeviceDShow.h"
//#include "USBCameraDShow.h"
//#include "FirewireCam
volumerender.cpp
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkPiecewiseFunction.h"
#include "vtkColorTransferFunction.h"
#include "vtkVolumeProperty.h"
jpegvolumerendering.cpp
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkPiecewiseFunction.h"
//#include "vtkColorTransferFunction.h"
#include "vtkVolumePrope
volumecut.cpp
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkPiecewiseFunction.h"
//#include "vtkColorTransferFunction.h"
#include "vtkVolumePropert
raycast.cpp
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkPiecewiseFunction.h"
#include "vtkColorTransferFunction.h"
#include "vtkVolumePropert
client.java
package com.javapatterns.facade.security;
public class Client
{
/**
* @link aggregation
*/
static private Camera camera1, camera2;
/**
* @link aggregation
securityfacade.java
package com.javapatterns.facade.securityfacade;
public class SecurityFacade
{
/**
* @directed*/
private Camera camera1, camera2;
/**
* @directed
*/
private