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Camera 的代码
camera.java
package com.javapatterns.facade.securityfacade;
public class Camera
{
public void turnOn()
{
System.out.println("Turning on the camera.");
}
public void turnOff()
camera.cpp
#include "camera.h"
CAMERA::CAMERA()
{
fEyeX = 100.0f;
fEyeY = 100.0f;
fEyeZ = 81.65f;
fRefX = 0.0f;
fRefY = 0.0f;
fRefZ = 0.0f;
InitPosition(fEyeX , fEyeY , fEyeZ , fRefX , fRef
camera.java
package com.javapatterns.facade.security;
public class Camera
{
public void turnOn()
{
System.out.println("Turning on the camera.");
}
public void turnOff()
{
camera.java
package com.javapatterns.facade.securityfacade;
public class Camera
{
public void turnOn()
{
System.out.println("Turning on the camera.");
}
public void turnOff()
camera.java
package com.javapatterns.facade.security;
public class Camera
{
public void turnOn()
{
System.out.println("Turning on the camera.");
}
public void turnOff()
{
Syst
camera.java
package com.javapatterns.facade.securityfacade;
public class Camera
{
public void turnOn()
{
System.out.println("Turning on the camera.");
}
public void turnOff()
{
camera.cpp
#include
#include
#include
//#include
#include
#include "pmplatform.h"
#include "s2440.h"
#include "camif.h"
#include "camera.h"
#def
camera.c
/*相机函数*/
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
/*定义相机结构*/
struct Camera{
float x;
float y;
float x0;
float
camera.cpp
#include "Camera.h"
Camera::Camera(D3DXVECTOR3 & vEye, D3DXVECTOR3 & vLookat, D3DXVECTOR3 & vUp)
{
m_vEye = vEye;
m_vLookat = vLookat;
m_vUp = vUp;
}
D3DXMATRIX * Camera::GetViewMatri
camera.h
#include
class Camera
{
public:
D3DXVECTOR3 m_vEye; //摄象机的位置
D3DXVECTOR3 m_vLookat; //摄象机目标的位置
D3DXVECTOR3 m_vUp; //摄象机的正上方
D3DXVECTOR3 m_vNewXAxis;
D3DXVE