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Camera 的代码
world.h
#ifndef __WORLD_H
#define __WORLD_H
/*
WORLD.H
The CWorld class
Author: Kevin Hawkins
Date: 3/29/2001
Description: The CWorld class represents the game world
of the engine.
unit1.pas
{: This sample illustrates basic user-driven camera movements.
I'm using the GLScene built-in camera movement methods. The camera object is
a child of its target dummy cube (this means that t
readme.txt
Code Sample Name: CECamera
Feature Area: Camera
Description: Take pictures and videos using Camera native API.
Usage: Specify the options in the dialog, then press "Start" to launch Camera
cameraappcontroller.h
/*
* ============================================================================
* Name : CameraAppController.h
* Part of : CameraApp
* Created : 02/09/2004 by Forum Nokia
* Descriptio
light.java
package com.javapatterns.facade.security;
public class Light
{
public void turnOn()
{
System.out.println("Turning on the camera.");
}
public void turnOff()
{
Syste
kodaknode.java
/*
* Java USB Library
* Copyright (C) 2000 by David Brownell
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public Li
cgame.h
/*
*
============================================================================
* Name : CGame.h
* Part of : Example3D
* Created : 12/14/2003 by Forum Nokia
*
cgame.h
/*
*
============================================================================
* Name : CGame.h
* Part of : Example3D
* Created : 12/14/2003 by Forum Nokia
*
light.java
package com.javapatterns.facade.security;
public class Light
{
public void turnOn()
{
System.out.println("Turning on the camera.");
}
public void turnOff()
{
Syste