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Camera 的代码
camera.cpp
#include "camera.h"
Camera::Camera()
{
_cameraType = AIRCRAFT;
_pos = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
_right = D3DXVECTOR3(1.0f, 0.0f, 0.0f);
_up = D3DXVECTOR3(0.0f, 1.0f, 0.0f);
_
camera.h
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// File: camera.h
//
// Author: Frank Luna (C) All Rights Reserved
//
// System: AMD Athlo
camera.cpp
// camera.cpp: implementation of the camera class.
//
//////////////////////////////////////////////////////////////////////
#include "camera.h"
///////////////////////////////////////////////
camera.h
#ifndef _CAMERA_H
#define _CAMERA_H
#include "init.h"
#include "Matrix.h"
#define ROTATE_WALK 1
#define ROTATE_WALK_2 2
#define ROTATE_FLY 3
#define ROTATE_ABOUT_POINT 256
#define M
camera.cpp
// camera.cpp: implementation of the camera class.
//
//////////////////////////////////////////////////////////////////////
#include "camera.h"
///////////////////////////////////////////////
camera.h
#ifndef _CAMERA_H
#define _CAMERA_H
#include "init.h"
#include "Matrix.h"
#define ROTATE_WALK 1
#define ROTATE_WALK_2 2
#define ROTATE_FLY 3
#define ROTATE_ABOUT_POINT 256
#define M
camera.cpp
#include "camera.h"
void Camera::Normalise(XYZ *p)
{
float length;
length = (float) sqrt(p->x * p->x + p->y * p->y + p->z * p->z);
if (length != 0) {
p->x /= length;
p->y /= length;
camera.h
#ifndef _CAMERA_H
#define _CAMERA_H
#include "init.h"
#include
// -----------------------
#include "bitmap_font.h" // kvoli vypisovaniu vektorov
// ----------------------
#define