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Camera 的代码
background.h
#ifndef BACKGROUND_H
#define BACKGROUND_H
#include
void InitBackground(void);
/* Initializes the background drawing system. */
void DrawBackground(SDL_Surface *dest, int camera_x, int c
background.h
#ifndef BACKGROUND_H
#define BACKGROUND_H
#include
void InitBackground(void);
/* Initializes the background drawing system. */
void DrawBackground(SDL_Surface *dest, int camera_x, int c
background.h
#ifndef BACKGROUND_H
#define BACKGROUND_H
#include
void InitBackground(void);
/* Initializes the background drawing system. */
void DrawBackground(SDL_Surface *dest, int camera_x, int c
background.h
#ifndef BACKGROUND_H
#define BACKGROUND_H
#include
void InitBackground(void);
/* Initializes the background drawing system. */
void DrawBackground(SDL_Surface *dest, int camera_x, int c
background.h
#ifndef BACKGROUND_H
#define BACKGROUND_H
#include
void InitBackground(void);
/* Initializes the background drawing system. */
void DrawBackground(SDL_Surface *dest, int camera_x, int c
background.h
#ifndef BACKGROUND_H
#define BACKGROUND_H
#include
void InitBackground(void);
/* Initializes the background drawing system. */
void DrawBackground(SDL_Surface *dest, int camera_x, int c
background.h
#ifndef BACKGROUND_H
#define BACKGROUND_H
#include
void InitBackground(void);
/* Initializes the background drawing system. */
void DrawBackground(SDL_Surface *dest, int camera_x, int c
tools.c
/*
* Copyright (C) 2000-2004 Damien Douxchamps
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public L
buildstaticmodel.pas
unit BuildStaticModel;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls, jpeg, ExtCtrls;
type
TfmStaticStereo = class(TForm
psgl.h
#ifndef _PSGL_H_
#define _PSGL_H_
#include
#include
#include
#include
#define _ToRad(degree) \
(degree) * PsGL::PI / 180
#define _ToDegree(rad