代码搜索:BitmapData

找到约 265 项符合「BitmapData」的源代码

代码结果 265
www.eeworm.com/read/480293/6671994

as bmpprocess.as

package { import flash.display.*; import flash.geom.*; public class BmpProcess { public static function rank(source:DisplayObject,col:int,row:int,valid = null,trans:Boolean = true):Array {
www.eeworm.com/read/156660/11785890

txt flashboo.txt

FLASH大头贴 FLASH部分源程序解析 [ 动画教程 ] -- FLASH应用 人气:10082 时间:2006-4-4 12:43:23 原来有几个前辈贴过了一些关于这个技术的代码,有JAVA的,也有FLASH COM的。现在我把FLASH部分通过摄象头获得图象信息的代码贴出来。供大家参考。 这段代码是我参考了别人
www.eeworm.com/read/258165/11880770

as playeffect.as

package com.ninemoon{ import flash.display.BitmapData; import flash.display.Sprite; import flash.events.Event; import flash.geom.ColorTransform; import flash.geom.Matrix; import flash.geo
www.eeworm.com/read/342589/12010950

cpp iplabdoc.cpp

// IPLabDoc.cpp : implementation of the CIPLabDoc class // #include "stdafx.h" #include "IPLab.h" #include "IPLabDoc.h" #include "FastHitTest.h" #ifdef _DEBUG #define new DEBUG_NEW #unde
www.eeworm.com/read/121010/14775628

c dcvideo.c

/* dcVideo.c some simple graphic routines thrown together for use with libdream. i've tried to comment as much as possible. reach me at programming forum on, www.dcemulation.com
www.eeworm.com/read/248432/12558888

txt shuibo.txt

var damper = new flash.display.BitmapData(400, 128, false, 128); var result = new flash.display.BitmapData(400, 128, false, 128); var result2 = new flash.display.BitmapData(800, 256, false, 128); v
www.eeworm.com/read/397762/8022833

cls clsbitmap.cls

VERSION 1.0 CLASS BEGIN MultiUse = -1 'True Persistable = 0 'NotPersistable DataBindingBehavior = 0 'vbNone DataSourceBehavior = 0 'vbNone MTSTransactionMode = 0 'NotAnMTSObject
www.eeworm.com/read/261851/11621741

as 生成倒影.as

function createRef(p_source:DisplayObject):void{ //对源显示对象做上下反转处理 var bd:BitmapData=new BitmapData(p_source.width,p_source.height,true,0); var mtx:Matrix=new Matrix(); mtx.d=-1;
www.eeworm.com/read/430638/8736746

cs grayscale.cs

using System; using System.Collections.Generic; using System.Text; using System.Drawing; using System.Drawing.Imaging; namespace latihan1 { class grayscale { byte threshold;
www.eeworm.com/read/333924/12652392

as test3.as

/** * ... * @author Kinglong * @version 0.1 */ package project.test { import flash.display.*; import flash.events.*; import flash.filters.*; import flash.text.*; import flash.net.