代码搜索:BitmapData
找到约 265 项符合「BitmapData」的源代码
代码结果 265
www.eeworm.com/read/480293/6671994
as bmpprocess.as
package {
import flash.display.*;
import flash.geom.*;
public class BmpProcess {
public static function rank(source:DisplayObject,col:int,row:int,valid = null,trans:Boolean = true):Array {
www.eeworm.com/read/156660/11785890
txt flashboo.txt
FLASH大头贴 FLASH部分源程序解析
[ 动画教程 ] -- FLASH应用 人气:10082 时间:2006-4-4 12:43:23
原来有几个前辈贴过了一些关于这个技术的代码,有JAVA的,也有FLASH COM的。现在我把FLASH部分通过摄象头获得图象信息的代码贴出来。供大家参考。
这段代码是我参考了别人
www.eeworm.com/read/258165/11880770
as playeffect.as
package com.ninemoon{
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import flash.geo
www.eeworm.com/read/342589/12010950
cpp iplabdoc.cpp
// IPLabDoc.cpp : implementation of the CIPLabDoc class
//
#include "stdafx.h"
#include "IPLab.h"
#include "IPLabDoc.h"
#include "FastHitTest.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#unde
www.eeworm.com/read/121010/14775628
c dcvideo.c
/*
dcVideo.c
some simple graphic routines thrown together for use with
libdream.
i've tried to comment as much as possible.
reach me at programming forum on, www.dcemulation.com
www.eeworm.com/read/248432/12558888
txt shuibo.txt
var damper = new flash.display.BitmapData(400, 128, false, 128);
var result = new flash.display.BitmapData(400, 128, false, 128);
var result2 = new flash.display.BitmapData(800, 256, false, 128);
v
www.eeworm.com/read/397762/8022833
cls clsbitmap.cls
VERSION 1.0 CLASS
BEGIN
MultiUse = -1 'True
Persistable = 0 'NotPersistable
DataBindingBehavior = 0 'vbNone
DataSourceBehavior = 0 'vbNone
MTSTransactionMode = 0 'NotAnMTSObject
www.eeworm.com/read/261851/11621741
as 生成倒影.as
function createRef(p_source:DisplayObject):void{
//对源显示对象做上下反转处理
var bd:BitmapData=new BitmapData(p_source.width,p_source.height,true,0);
var mtx:Matrix=new Matrix();
mtx.d=-1;
www.eeworm.com/read/430638/8736746
cs grayscale.cs
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
namespace latihan1
{
class grayscale
{
byte threshold;
www.eeworm.com/read/333924/12652392
as test3.as
/**
* ...
* @author Kinglong
* @version 0.1
*/
package project.test {
import flash.display.*;
import flash.events.*;
import flash.filters.*;
import flash.text.*;
import flash.net.