代码搜索:Behaviour
找到约 1,042 项符合「Behaviour」的源代码
代码结果 1,042
www.eeworm.com/read/242732/4538987
h dropzone.h
#ifndef DROPZONE_INCLUDED
#define DROPZONE_INCLUDED
//
// define a drop-zone, which can be used to over-ride
// drop-behaviour for any card stacks which fall under it
//
class CardStack;
www.eeworm.com/read/231546/4714763
pm re.pm
package re;
$VERSION = 0.02;
=head1 NAME
re - Perl pragma to alter regular expression behaviour
=head1 SYNOPSIS
use re 'taint';
($x) = ($^X =~ /^(.*)$/s); # $x is tainted here
$p
www.eeworm.com/read/222917/4816395
phpt bug24897.phpt
--TEST--
Bug #24897 (inconsistent behaviour or shuffle() & array_multisort())
--FILE--
-
www.eeworm.com/read/219228/4848925
h wxssplitterwindow.h
#ifndef WXSSPLITTERWINDOWEX_H
#define WXSSPLITTERWINDOWEX_H
#include
#include
#include
/** This class extends behaviour of standard splitter window
www.eeworm.com/read/216802/4882741
h dropzone.h
#ifndef DROPZONE_INCLUDED
#define DROPZONE_INCLUDED
//
// define a drop-zone, which can be used to over-ride
// drop-behaviour for any card stacks which fall under it
//
class CardStack;
www.eeworm.com/read/205824/5017946
h dropzone.h
#ifndef DROPZONE_INCLUDED
#define DROPZONE_INCLUDED
//
// define a drop-zone, which can be used to over-ride
// drop-behaviour for any card stacks which fall under it
//
class CardStack;
www.eeworm.com/read/190666/5179917
c defined.c
/* Copyright (C) 2000 Free Software Foundation, Inc. */
/* { dg-do preprocess } */
/* Tests behaviour of the defined operator. */
/* Source: Neil Booth, 29 Oct 2000, Zack Weinberg 11 Dec 2000.
www.eeworm.com/read/178760/5313594
c structflexarray.c
/* Check basic behaviour of "flexible array members"
*/
#include
#if !defined __GNUC__ || __GNUC__ >= 3
/* flexible array members not supported by gcc < 3 */
struct str1
{
char c;
sh
www.eeworm.com/read/298336/3866897
svn-base menuitem.h.svn-base
/*
** Haaf's Game Engine 1.5
** Copyright (C) 2003-2005, Relish Games
** hge.relishgames.com
**
** Tutorial 06 - Creating menus
*/
// In menuitem.cpp/h we define the
// behaviour of our cust
www.eeworm.com/read/298336/3866965
svn-base menuitem.cpp.svn-base
/*
** Haaf's Game Engine 1.6
** Copyright (C) 2003-2006, Relish Games
** hge.relishgames.com
**
** Tutorial 06 - Creating menus
*/
// In menuitem.cpp/h we define the
// behaviour of our cust