代码搜索:Behaviour

找到约 1,042 项符合「Behaviour」的源代码

代码结果 1,042
www.eeworm.com/read/242732/4538987

h dropzone.h

#ifndef DROPZONE_INCLUDED #define DROPZONE_INCLUDED // // define a drop-zone, which can be used to over-ride // drop-behaviour for any card stacks which fall under it // class CardStack;
www.eeworm.com/read/231546/4714763

pm re.pm

package re; $VERSION = 0.02; =head1 NAME re - Perl pragma to alter regular expression behaviour =head1 SYNOPSIS use re 'taint'; ($x) = ($^X =~ /^(.*)$/s); # $x is tainted here $p
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phpt bug24897.phpt

--TEST-- Bug #24897 (inconsistent behaviour or shuffle() & array_multisort()) --FILE-- -
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h wxssplitterwindow.h

#ifndef WXSSPLITTERWINDOWEX_H #define WXSSPLITTERWINDOWEX_H #include #include #include /** This class extends behaviour of standard splitter window
www.eeworm.com/read/216802/4882741

h dropzone.h

#ifndef DROPZONE_INCLUDED #define DROPZONE_INCLUDED // // define a drop-zone, which can be used to over-ride // drop-behaviour for any card stacks which fall under it // class CardStack;
www.eeworm.com/read/205824/5017946

h dropzone.h

#ifndef DROPZONE_INCLUDED #define DROPZONE_INCLUDED // // define a drop-zone, which can be used to over-ride // drop-behaviour for any card stacks which fall under it // class CardStack;
www.eeworm.com/read/190666/5179917

c defined.c

/* Copyright (C) 2000 Free Software Foundation, Inc. */ /* { dg-do preprocess } */ /* Tests behaviour of the defined operator. */ /* Source: Neil Booth, 29 Oct 2000, Zack Weinberg 11 Dec 2000.
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c structflexarray.c

/* Check basic behaviour of "flexible array members" */ #include #if !defined __GNUC__ || __GNUC__ >= 3 /* flexible array members not supported by gcc < 3 */ struct str1 { char c; sh
www.eeworm.com/read/298336/3866897

svn-base menuitem.h.svn-base

/* ** Haaf's Game Engine 1.5 ** Copyright (C) 2003-2005, Relish Games ** hge.relishgames.com ** ** Tutorial 06 - Creating menus */ // In menuitem.cpp/h we define the // behaviour of our cust
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svn-base menuitem.cpp.svn-base

/* ** Haaf's Game Engine 1.6 ** Copyright (C) 2003-2006, Relish Games ** hge.relishgames.com ** ** Tutorial 06 - Creating menus */ // In menuitem.cpp/h we define the // behaviour of our cust