代码搜索:Behavior
找到约 3,820 项符合「Behavior」的源代码
代码结果 3,820
www.eeworm.com/read/345310/3200924
java simplesoundsbehavior.java
package sound3d;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.net.URL;
import java.util.Enumeration;
public class SimpleSoundsBehavior extends Behavior {
WakeupOnElapsedTime wt;
www.eeworm.com/read/334861/3361382
cc generategoal.cc
#include "walkto.ih"
rf WalkTo::generateGoal(unsigned step, unsigned slot)
{
Vector3D pos, straight(1,0,0);
double angleToPos;
rf goal = new Goal();
rf dis =
www.eeworm.com/read/334861/3361488
cc generategoal.cc
#include "challenge1.ih"
rf Challenge1::generateGoal(unsigned step, unsigned slot)
{
rf goal = new Goal();
rf dis = goal->addDisjunct();
rf con = dis->ad
www.eeworm.com/read/324450/3502455
cc generategoal.cc
#include "walkto.ih"
rf WalkTo::generateGoal(unsigned step, unsigned slot)
{
Vector3D pos, straight(1,0,0);
double angleToPos;
rf goal = new Goal();
rf dis =
www.eeworm.com/read/324450/3502561
cc generategoal.cc
#include "challenge1.ih"
rf Challenge1::generateGoal(unsigned step, unsigned slot)
{
rf goal = new Goal();
rf dis = goal->addDisjunct();
rf con = dis->ad
www.eeworm.com/read/316872/3598388
h phy_fixed.h
#ifndef __PHY_FIXED_H
#define __PHY_FIXED_H
#define MII_REGS_NUM 29
/* max number of virtual phy stuff */
#define MAX_PHY_AMNT 10
/*
The idea is to emulate normal phy behavior by responding with
www.eeworm.com/read/309003/3708217
m mpwork00.m
% MPWork00 -- Basics of Matching Pursuit, Illustrate Step-by-Step Behavior
%
n = 1024;
t = (0:(n-1))./n;
qmf = MakeONFilter('Coiflet',3);
D = log2(n);
%
% Signals
%
xi = pi/5 .* t;
www.eeworm.com/read/285684/4047585
java bdbcache.java
package net.sf.hibernate.cache;
import com.cache.behavior.ICache;
import org.apache.commons.logging.LogFactory;
import org.apache.commons.logging.Log;
import net.sf.hibernate.cache.Timestamper;
www.eeworm.com/read/280773/4124175
lua config.lua
-- CGILua configuration file
-- $Id: config.lua,v 1.11 2007/08/21 20:15:55 carregal Exp $
-- Emulating old behavior loading file "env.lua" from the script's directory
--[[
cgilua.addopenfunction (fun
www.eeworm.com/read/266746/4271552
java simplesoundsbehavior.java
package sound3d;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.net.URL;
import java.util.Enumeration;
public class SimpleSoundsBehavior extends Behavior {
WakeupOnElapsedTime wt;