代码搜索:Behavior

找到约 3,820 项符合「Behavior」的源代码

代码结果 3,820
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java simplesoundsbehavior.java

package sound3d; import javax.media.j3d.*; import javax.vecmath.*; import java.net.URL; import java.util.Enumeration; public class SimpleSoundsBehavior extends Behavior { WakeupOnElapsedTime wt;
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cc generategoal.cc

#include "walkto.ih" rf WalkTo::generateGoal(unsigned step, unsigned slot) { Vector3D pos, straight(1,0,0); double angleToPos; rf goal = new Goal(); rf dis =
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cc generategoal.cc

#include "challenge1.ih" rf Challenge1::generateGoal(unsigned step, unsigned slot) { rf goal = new Goal(); rf dis = goal->addDisjunct(); rf con = dis->ad
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cc generategoal.cc

#include "walkto.ih" rf WalkTo::generateGoal(unsigned step, unsigned slot) { Vector3D pos, straight(1,0,0); double angleToPos; rf goal = new Goal(); rf dis =
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cc generategoal.cc

#include "challenge1.ih" rf Challenge1::generateGoal(unsigned step, unsigned slot) { rf goal = new Goal(); rf dis = goal->addDisjunct(); rf con = dis->ad
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h phy_fixed.h

#ifndef __PHY_FIXED_H #define __PHY_FIXED_H #define MII_REGS_NUM 29 /* max number of virtual phy stuff */ #define MAX_PHY_AMNT 10 /* The idea is to emulate normal phy behavior by responding with
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m mpwork00.m

% MPWork00 -- Basics of Matching Pursuit, Illustrate Step-by-Step Behavior % n = 1024; t = (0:(n-1))./n; qmf = MakeONFilter('Coiflet',3); D = log2(n); % % Signals % xi = pi/5 .* t;
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java bdbcache.java

package net.sf.hibernate.cache; import com.cache.behavior.ICache; import org.apache.commons.logging.LogFactory; import org.apache.commons.logging.Log; import net.sf.hibernate.cache.Timestamper;
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lua config.lua

-- CGILua configuration file -- $Id: config.lua,v 1.11 2007/08/21 20:15:55 carregal Exp $ -- Emulating old behavior loading file "env.lua" from the script's directory --[[ cgilua.addopenfunction (fun
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java simplesoundsbehavior.java

package sound3d; import javax.media.j3d.*; import javax.vecmath.*; import java.net.URL; import java.util.Enumeration; public class SimpleSoundsBehavior extends Behavior { WakeupOnElapsedTime wt;