代码搜索:Behavior
找到约 3,820 项符合「Behavior」的源代码
代码结果 3,820
www.eeworm.com/read/334861/3361399
cc generategoal.cc
#include "console.ih"
#include "worldmodel.hh"
rf Console::generateGoal(unsigned step, unsigned slot)
{
rf goal = new Goal();
rf dis = goal->addDisjunct();
rf
www.eeworm.com/read/334861/3361413
cc generategoal.cc
#include "strafetoball.ih"
rf StrafeToBall::generateGoal(unsigned step, unsigned slot)
{
rf goal = new Goal();
rf dis = goal->addDisjunct();
rf con = dis-
www.eeworm.com/read/334861/3361426
cc getcurrentstate.cc
#include "kickto.ih"
rf KickTo::getCurrentState()
{
rf state = new State();
rf dis = state->addDisjunct();
rf con = dis->addConjunct();
// con->addVa
www.eeworm.com/read/334861/3361449
cc generategoal.cc
#include "straferight.ih"
rf StrafeRight::generateGoal(unsigned step, unsigned slot)
{
rf goal = new Goal();
rf dis = goal->addDisjunct();
rf con = dis->a
www.eeworm.com/read/334861/3361450
cc getcapability.cc
#include "straferight.ih"
Behavior::ConfidenceInterval StrafeRight::getCapability(rf s, rf g)
{
Vector3D pos = g->getVector("Pos");
_debugLevel4(ident()
www.eeworm.com/read/334861/3361458
cc update.cc
#include "guardgoal.ih"
void GuardGoal::update()
{
Behavior::update();
WorldModel &wm = WorldModel::getInstance();
Vector3D ball = wm.getObjectPosition(Types::BALL).getMu();
Vector3D vBall
www.eeworm.com/read/334861/3361482
cc generategoal.cc
#include "getfromside.ih"
rf GetFromSide::generateGoal(unsigned step, unsigned slot)
{
d_committed = true;
rf goal = new Goal();
rf dis = goal->addDisjunct();
r
www.eeworm.com/read/334861/3361501
cc getcurrentstate.cc
#include "turnto.ih"
rf TurnTo::getCurrentState()
{
rf state = new State();
rf dis = state->addDisjunct();
rf con = dis->addConjunct();
// con->addVa
www.eeworm.com/read/334861/3361535
cc generategoal.cc
#include "keepergetup.ih"
rf KeeperGetUp::generateGoal(unsigned step, unsigned slot)
{
rf goal = new Goal();
rf dis = goal->addDisjunct();
rf con = dis->a
www.eeworm.com/read/334861/3361538
cc getcurrentstate.cc
#include "score.ih"
rf Score::getCurrentState()
{
rf state = new State();
rf dis = state->addDisjunct();
rf con = dis->addConjunct();
// con->addVar(