代码搜索:BATTLE

找到约 650 项符合「BATTLE」的源代码

代码结果 650
www.eeworm.com/read/391713/8389291

pl battle.pl

#------------------# # 挑战者の攻击  # #------------------# sub tyousensya { # 挑战者ダメ—ジ计算 if($ksyoku == 0){ if($kitem) { $com1 = "$knameは$ci_nameを取って\构\えた!磨き
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cgi battle.cgi

#!/usr/bin/perl #------------------------------------------------------# # FF ADVENTURE v0.21 # programed by CUMRO # http://cgi.members.interq.or.jp/sun/cumro/mm/ # cumro@sun.interq.or.jp # #
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cpp battle.cpp

// Battle.cpp: implementation of the CBattle class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Battle.h" #include #inclu
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h battle.h

// Battle.h: interface for the CBattle class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_BATTLE_H__01911661_5F5A_426F_8E7B_2C16589738DD__INCLUDED_)
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cpp battle.cpp

// Battle.cpp: implementation of the CBattle class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Battle.h" #include #inclu
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h battle.h

// Battle.h: interface for the CBattle class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_BATTLE_H__01911661_5F5A_426F_8E7B_2C16589738DD__INCLUDED_)
www.eeworm.com/read/373375/9459358

cpp battle.cpp

// Battle.cpp: implementation of the CBattle class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Battle.h" #include #inclu
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h battle.h

// Battle.h: interface for the CBattle class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_BATTLE_H__01911661_5F5A_426F_8E7B_2C16589738DD__INCLUDED_)
www.eeworm.com/read/176336/9502917

c battle.c

#include #include #include #include #include "battle.h" #include "timer.h" #include "map.h" #include "pc.h" #include "skill.h" #include "mob.h"
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h battle.h

#ifndef _BATTLE_H_ #define _BATTLE_H_ // 僟儊乕僕 struct Damage { int damage,damage2; int type,div_; int amotion,dmotion; int blewcount; int flag; }; // 懏惈昞乮撉傒崬傒偼pc.c丄battle_attr_fix偱巊梡