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Audio 的代码
trm.lnp
"MAIN.obj",
"startup400.obj",
".\ROM_KMEM.LIB",
".\ROM_TASK.LIB",
".\ROM_SOCK.LIB",
".\ROMINIT.LIB",
".\XNETSTACK.LIB",
"dp_write_video.obj",
"dp_read_audio.obj",
"dp_read_video.obj",
"dp_wr
trm.lnp
"MAIN.obj",
"startup400.obj",
".\ROM_KMEM.LIB",
".\ROM_TASK.LIB",
".\ROM_SOCK.LIB",
".\ROMINIT.LIB",
".\XNETSTACK.LIB",
"dp_write_video.obj",
"dp_read_audio.obj",
"dp_read_video.obj",
"dp_wr
obj_list.ini
##
## Name of the application to build
##
BinName = mpeg2_spl
SFX_WIN = .lib
SFX_LNX = .a
OBJS = \
$(ObjDir)\umc_audio_buffer$(OBJSFX) \
$(ObjDir)\umc_audio_spl$(OBJSFX) \
$(ObjDir)\u
ad_dshow.c
#include
#include
#include
#include "config.h"
#include "mp_msg.h"
#include "help_mp.h"
#ifdef USE_DIRECTSHOW
#include "ad_internal.h"
static ad_info_t info =
{
"
ad.h
#include "mpc_info.h"
typedef mp_codec_info_t ad_info_t;
/* interface of video decoder drivers */
typedef struct ad_functions_s
{
ad_info_t *info;
int (*preinit)(sh_audio_t *sh);
in
ad_dmo.c
#include
#include
#include
#include "config.h"
#include "mp_msg.h"
#include "help_mp.h"
#ifdef USE_DIRECTSHOW
#include "ad_internal.h"
static ad_info_t info =
{
"
resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by test_audio_loop.rc
//
#define IDD_ABOUTBOX 100
#define IDD_TEST_AUDIO_LOOP_FORM 10
resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by AUDIO.rc
//
#define IDS_AUDIO 1
#define IDD_ABOUTBOX_AUDIO 1
#define IDB
merlin.cpp
/*+++ *******************************************************************\
*
* Copyright and Disclaimer:
*
* ---------------------------------------------------------------
* This softwa
descriptors.h
/*----------------------------------------------------------------------------------
*
* COPYRIGHT (c) 2001 by Singing Electrons, Inc. All rights reserved.
*
* This document contains confidential