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找到约 10,000 项符合 Audio 的代码

trm.lnp

"MAIN.obj", "startup400.obj", ".\ROM_KMEM.LIB", ".\ROM_TASK.LIB", ".\ROM_SOCK.LIB", ".\ROMINIT.LIB", ".\XNETSTACK.LIB", "dp_write_video.obj", "dp_read_audio.obj", "dp_read_video.obj", "dp_wr

trm.lnp

"MAIN.obj", "startup400.obj", ".\ROM_KMEM.LIB", ".\ROM_TASK.LIB", ".\ROM_SOCK.LIB", ".\ROMINIT.LIB", ".\XNETSTACK.LIB", "dp_write_video.obj", "dp_read_audio.obj", "dp_read_video.obj", "dp_wr

obj_list.ini

## ## Name of the application to build ## BinName = mpeg2_spl SFX_WIN = .lib SFX_LNX = .a OBJS = \ $(ObjDir)\umc_audio_buffer$(OBJSFX) \ $(ObjDir)\umc_audio_spl$(OBJSFX) \ $(ObjDir)\u

ad_dshow.c

#include #include #include #include "config.h" #include "mp_msg.h" #include "help_mp.h" #ifdef USE_DIRECTSHOW #include "ad_internal.h" static ad_info_t info = { "

ad.h

#include "mpc_info.h" typedef mp_codec_info_t ad_info_t; /* interface of video decoder drivers */ typedef struct ad_functions_s { ad_info_t *info; int (*preinit)(sh_audio_t *sh); in

ad_dmo.c

#include #include #include #include "config.h" #include "mp_msg.h" #include "help_mp.h" #ifdef USE_DIRECTSHOW #include "ad_internal.h" static ad_info_t info = { "

resource.h

//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by test_audio_loop.rc // #define IDD_ABOUTBOX 100 #define IDD_TEST_AUDIO_LOOP_FORM 10

resource.h

//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by AUDIO.rc // #define IDS_AUDIO 1 #define IDD_ABOUTBOX_AUDIO 1 #define IDB

merlin.cpp

/*+++ *******************************************************************\ * * Copyright and Disclaimer: * * --------------------------------------------------------------- * This softwa

descriptors.h

/*---------------------------------------------------------------------------------- * * COPYRIGHT (c) 2001 by Singing Electrons, Inc. All rights reserved. * * This document contains confidential