代码搜索结果
找到约 21,607 项符合
Audio 的代码
debug.lkf
-r
"D:\ti5000\myprojects\ddk\lib\dsk5402_dma_ad50.l54"
"D:\ti5000\myprojects\ddk\src\audio\dsk5402\Debug\ad50.o54"
"D:\ti5000\myprojects\ddk\src\audio\dsk5402\Debug\dsk5402_dma_ad50.o54"
debug.lkv
-r
"D:\ti5000\myprojects\ddk\lib\dsk5402_dma_ad50.l54"
"D:\ti5000\myprojects\ddk\src\audio\dsk5402\Debug\ad50.o54"
"D:\ti5000\myprojects\ddk\src\audio\dsk5402\Debug\dsk5402_dma_ad50.o54"
debug.lkf
-r
"D:\ti5000\myprojects\ddk\lib\dsk5402_dma_ad50.l54"
"D:\ti5000\myprojects\ddk\src\audio\dsk5402\Debug\ad50.o54"
"D:\ti5000\myprojects\ddk\src\audio\dsk5402\Debug\dsk5402_dma_ad50.o54"
debug.lkv
-r
"D:\ti5000\myprojects\ddk\lib\dsk5402_dma_ad50.l54"
"D:\ti5000\myprojects\ddk\src\audio\dsk5402\Debug\ad50.o54"
"D:\ti5000\myprojects\ddk\src\audio\dsk5402\Debug\dsk5402_dma_ad50.o54"
abplay.h
#include
/* Audio state definitions */
#define IDLE 0 /* Nothing happenin' */
#define DRAIN 1 /* No new input, but device still playing */
#define PLAY 2 /* Active playing */
history
A/B Tool Revision history
Still To Do:
Plot window.
Should use XView 3.2 file chooser instead of gfm.
Load/Save Segment boundaries.
Implement play command and other audio devices.
makefile.am
EXTRA_DIST = cddrive.ico audio.ico table.ico \
copy.bmp delete.bmp cut.bmp exepro.bmp paste.bmp \
updir.bmp newfolder.bmp closefolder.bmp
debug.lkf
-r
"C:\temp\ddk\lib\evm5509_dma_aic23.l55l"
"C:\temp\ddk\src\audio\evm5509\Debug\aic23.o55l"
"C:\temp\ddk\src\audio\evm5509\Debug\evm5509_dma_aic23.o55l"
debug.lkv
-r
"C:\temp\ddk\lib\evm5509_dma_aic23.l55l"
"C:\temp\ddk\src\audio\evm5509\Debug\aic23.o55l"
"C:\temp\ddk\src\audio\evm5509\Debug\evm5509_dma_aic23.o55l"
entries
/5400_8_1.bin/1.1.1.1/Wed Apr 27 14:41:28 2005/-kb/
/5400_8_1.c/1.1.1.1/Wed Apr 27 14:41:28 2005//
/5400_8_1.wav/1.1.1.1/Wed Apr 27 14:41:28 2005/-kb/
/Audio.c/1.1.1.1/Wed Apr 27 14:41:28 2005//
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