代码搜索结果

找到约 21,607 项符合 Audio 的代码

debug.lkf

-r "D:\ti5000\myprojects\ddk\lib\dsk5402_dma_ad50.l54" "D:\ti5000\myprojects\ddk\src\audio\dsk5402\Debug\ad50.o54" "D:\ti5000\myprojects\ddk\src\audio\dsk5402\Debug\dsk5402_dma_ad50.o54"

debug.lkv

-r "D:\ti5000\myprojects\ddk\lib\dsk5402_dma_ad50.l54" "D:\ti5000\myprojects\ddk\src\audio\dsk5402\Debug\ad50.o54" "D:\ti5000\myprojects\ddk\src\audio\dsk5402\Debug\dsk5402_dma_ad50.o54"

debug.lkf

-r "D:\ti5000\myprojects\ddk\lib\dsk5402_dma_ad50.l54" "D:\ti5000\myprojects\ddk\src\audio\dsk5402\Debug\ad50.o54" "D:\ti5000\myprojects\ddk\src\audio\dsk5402\Debug\dsk5402_dma_ad50.o54"

debug.lkv

-r "D:\ti5000\myprojects\ddk\lib\dsk5402_dma_ad50.l54" "D:\ti5000\myprojects\ddk\src\audio\dsk5402\Debug\ad50.o54" "D:\ti5000\myprojects\ddk\src\audio\dsk5402\Debug\dsk5402_dma_ad50.o54"

abplay.h

#include /* Audio state definitions */ #define IDLE 0 /* Nothing happenin' */ #define DRAIN 1 /* No new input, but device still playing */ #define PLAY 2 /* Active playing */

history

A/B Tool Revision history Still To Do: Plot window. Should use XView 3.2 file chooser instead of gfm. Load/Save Segment boundaries. Implement play command and other audio devices.

makefile.am

EXTRA_DIST = cddrive.ico audio.ico table.ico \ copy.bmp delete.bmp cut.bmp exepro.bmp paste.bmp \ updir.bmp newfolder.bmp closefolder.bmp

debug.lkf

-r "C:\temp\ddk\lib\evm5509_dma_aic23.l55l" "C:\temp\ddk\src\audio\evm5509\Debug\aic23.o55l" "C:\temp\ddk\src\audio\evm5509\Debug\evm5509_dma_aic23.o55l"

debug.lkv

-r "C:\temp\ddk\lib\evm5509_dma_aic23.l55l" "C:\temp\ddk\src\audio\evm5509\Debug\aic23.o55l" "C:\temp\ddk\src\audio\evm5509\Debug\evm5509_dma_aic23.o55l"

entries

/5400_8_1.bin/1.1.1.1/Wed Apr 27 14:41:28 2005/-kb/ /5400_8_1.c/1.1.1.1/Wed Apr 27 14:41:28 2005// /5400_8_1.wav/1.1.1.1/Wed Apr 27 14:41:28 2005/-kb/ /Audio.c/1.1.1.1/Wed Apr 27 14:41:28 2005// /