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找到约 10,000 项符合 Audio 的代码

echo.c

/* * Copyright 2001 by Texas Instruments Incorporated. * All rights reserved. Property of Texas Instruments Incorporated. * Restricted rights to use, duplicate or disclose this code are *

linscalingmex.cpp

// Linear scaling // How to compile: // MATLAB 7.1: mex linScalingMex.cpp d:/users/jang/c/lib/audio.cpp d:/users/jang/c/lib/utility.cpp -output linScalingMex.dll // Others: mex linScalingMex.cpp

makefile

##################################################################### # # Created by u'nSP IDE 16:45:17 07/09/03 # ##############################################################

missionscript1.txt

~Mission 1: Alarm! Alarm! //////////Mission config ~[3dExplorer] `XPos=1290 ZPos=1230 YRot=100 Weapon=model/mygun.md2 WeaponSkin=model/mygun.bmp ~[Terrain] `TextureType=0 Heightmap=te

mission2.ini

[3dExplorer] XPos=640 ZPos=1160 YRot=220 Weapon=model/mygun.md2 WeaponSkin=model/mygun.bmp [Terrain] TextureType=0 Heightmap=terrains/terrain3.bmp TerrainSkinDir=terrains/terrainskinsnow/

mission0.ini

[3dExplorer] XPos=1290 ZPos=1230 YRot=100 Weapon=model/mygun.md2 WeaponSkin=model/mygun.bmp [Terrain] TextureType=0 Heightmap=terrains/terrain1.bmp TerrainSkinDir=terrains/terrainskinsnow/

mission1.ini

[3dExplorer] XPos=1350 ZPos=1580 YRot=0 Weapon=model/mygun.md2 WeaponSkin=model/mygun.bmp [Terrain] TextureType=0 Heightmap=terrains/ter256.bmp TerrainSkinDir=terrains/terrainskin/ Texture

missionscript3.txt

~Mission 3: Winter sleep ~[3dExplorer] `XPos=640 ZPos=1160 YRot=220 Weapon=model/mygun.md2 WeaponSkin=model/mygun.bmp ~[Terrain] `TextureType=0 Heightmap=terrains/terrain3.bmp TerrainSki

acmwaveout.txt

TACMWaveOut - is audio decompression component derived from TWinControl. Methods: Open(format:PWaveFormatEx); - format are for example result from TACMDialog. The format is used for audio de