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Audio 的代码
echo.c
/*
* Copyright 2001 by Texas Instruments Incorporated.
* All rights reserved. Property of Texas Instruments Incorporated.
* Restricted rights to use, duplicate or disclose this code are
*
linscalingmex.cpp
// Linear scaling
// How to compile:
// MATLAB 7.1: mex linScalingMex.cpp d:/users/jang/c/lib/audio.cpp d:/users/jang/c/lib/utility.cpp -output linScalingMex.dll
// Others: mex linScalingMex.cpp
makefile
#####################################################################
#
# Created by u'nSP IDE 16:45:17 07/09/03
#
##############################################################
missionscript1.txt
~Mission 1: Alarm! Alarm!
//////////Mission config
~[3dExplorer]
`XPos=1290
ZPos=1230
YRot=100
Weapon=model/mygun.md2
WeaponSkin=model/mygun.bmp
~[Terrain]
`TextureType=0
Heightmap=te
mission2.ini
[3dExplorer]
XPos=640
ZPos=1160
YRot=220
Weapon=model/mygun.md2
WeaponSkin=model/mygun.bmp
[Terrain]
TextureType=0
Heightmap=terrains/terrain3.bmp
TerrainSkinDir=terrains/terrainskinsnow/
mission0.ini
[3dExplorer]
XPos=1290
ZPos=1230
YRot=100
Weapon=model/mygun.md2
WeaponSkin=model/mygun.bmp
[Terrain]
TextureType=0
Heightmap=terrains/terrain1.bmp
TerrainSkinDir=terrains/terrainskinsnow/
mission1.ini
[3dExplorer]
XPos=1350
ZPos=1580
YRot=0
Weapon=model/mygun.md2
WeaponSkin=model/mygun.bmp
[Terrain]
TextureType=0
Heightmap=terrains/ter256.bmp
TerrainSkinDir=terrains/terrainskin/
Texture
missionscript3.txt
~Mission 3: Winter sleep
~[3dExplorer]
`XPos=640
ZPos=1160
YRot=220
Weapon=model/mygun.md2
WeaponSkin=model/mygun.bmp
~[Terrain]
`TextureType=0
Heightmap=terrains/terrain3.bmp
TerrainSki
acmwaveout.txt
TACMWaveOut - is audio decompression component derived
from TWinControl.
Methods:
Open(format:PWaveFormatEx); - format are for example
result from TACMDialog. The format is used for audio
de