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audio.tcl

# # Copyright (C) 1996-1998 by the Board of Trustees # of Leland Stanford Junior University. # # This file is part of the SimOS distribution. # See LICENSE file for terms of the license. # ann

audio.cpp

#include "audio.h" void playSound(int sid) { if ((!currentGame.useSound) || (!engine.useAudio)) return; switch(sid) { case SFX_DEATH: case SFX_CLOCK: case SFX_FLY: case SFX_

audio.h

#include #include #include "SDL/SDL.h" #include "SDL/SDL_image.h" #include "SDL/SDL_mixer.h" #include "defs.h" #include "structs.h" extern void unpack(char *file, si

audio.c

/* * sound/audio.c * * Device file manager for /dev/audio */ /* * Copyright (C) by Hannu Savolainen 1993-1997 * * OSS/Free for Linux is distributed under the GNU GENERAL PUBLIC LICENSE (GPL)

audio.c

/* * sound/audio.c * * Device file manager for /dev/audio * * Copyright by Hannu Savolainen 1993 * * Redistribution and use in source and binary forms, with or without * modificatio

audio.asl

//**********************************************************************; // *****************************************************************; // *******************************************

audio.asl

//**********************************************************************; // *****************************************************************; // *******************************************

audio.asl

//**********************************************************************; // *****************************************************************; // *******************************************

audio.asl

//**********************************************************************; // *****************************************************************; // *******************************************

audio.h

/********************************************************************** MPEG-4 Audio VM Audio i/o module This software module was originally developed by Heiko Purnhagen (University of Hannover /