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Audio 的代码
audio.tcl
#
# Copyright (C) 1996-1998 by the Board of Trustees
# of Leland Stanford Junior University.
#
# This file is part of the SimOS distribution.
# See LICENSE file for terms of the license.
#
ann
audio.cpp
#include "audio.h"
void playSound(int sid)
{
if ((!currentGame.useSound) || (!engine.useAudio))
return;
switch(sid)
{
case SFX_DEATH:
case SFX_CLOCK:
case SFX_FLY:
case SFX_
audio.h
#include
#include
#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include "SDL/SDL_mixer.h"
#include "defs.h"
#include "structs.h"
extern void unpack(char *file, si
audio.c
/*
* sound/audio.c
*
* Device file manager for /dev/audio
*/
/*
* Copyright (C) by Hannu Savolainen 1993-1997
*
* OSS/Free for Linux is distributed under the GNU GENERAL PUBLIC LICENSE (GPL)
audio.c
/*
* sound/audio.c
*
* Device file manager for /dev/audio
*
* Copyright by Hannu Savolainen 1993
*
* Redistribution and use in source and binary forms, with or without
* modificatio
audio.asl
//**********************************************************************;
// *****************************************************************;
// *******************************************
audio.asl
//**********************************************************************;
// *****************************************************************;
// *******************************************
audio.asl
//**********************************************************************;
// *****************************************************************;
// *******************************************
audio.asl
//**********************************************************************;
// *****************************************************************;
// *******************************************
audio.h
/**********************************************************************
MPEG-4 Audio VM
Audio i/o module
This software module was originally developed by
Heiko Purnhagen (University of Hannover /