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找到约 10,000 项符合 Audio 的代码

audio.sct

; ************************************************************* ; *** Scatter-Loading Description File generated by uVision *** ; ************************************************************* LR_

audio.tra

*** Creating Trace Output File '.\Obj\Audio.tra' Ok. ### Preparing for ADS-LD. ### Creating ADS-LD Command Line ### List of Objects: adding '".\obj\lpc2300.o"' ### List of Objects: adding '".\obj\

audio.htm

Static Call Graph - [.\Obj\Audio.axf] Static Call Graph for image .\Obj\Audio.axf

audio.lnp

".\obj\lpc2300.o" ".\obj\usbuser.o" ".\obj\usbcore.o" ".\obj\usbdesc.o" ".\obj\usbhw.o" ".\obj\adcuser.o" ".\obj\demo.o" ".\obj\lcd_4bit.o" --library_type=microlib --device DARMP --strict --scatter ".

audio.h

/* * audio.h * * ============================================================================ * Copyright (c) Texas Instruments Inc 2005 * * Use of this software is controlled by the terms and c

audio.c

/* * audio.c * * ============================================================================ * Copyright (c) Texas Instruments Inc 2005 * * Use of this software is controlled by the terms and c

audio.asm

SEGNUM EQU 40H CS273 EQU 0CFA0H CS244 EQU 0CFA8H TEST BIT 20H CSEG AT 0000H LJMP START CSEG AT 4100H START:

audio.cpp

#include "stdafx.h" #include "Audio.h" #include "GtMpeg.h" ////////////////////////////// // ////////////////////////////// CAudio::CAudio() { m_bOpened = m_bPaused = m_bPlaying = FALSE; m_

audio.h

#ifndef _AUDIO_H #define _AUDIO_H class CAudio { // Construction public: CAudio(); ~CAudio(); // Attributes public: BOOL m_bOpened;//是否有媒体文件打开 BOOL m_bPa