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Audio 的代码
audio.sct
; *************************************************************
; *** Scatter-Loading Description File generated by uVision ***
; *************************************************************
LR_
audio.tra
*** Creating Trace Output File '.\Obj\Audio.tra' Ok.
### Preparing for ADS-LD.
### Creating ADS-LD Command Line
### List of Objects: adding '".\obj\lpc2300.o"'
### List of Objects: adding '".\obj\
audio.htm
Static Call Graph - [.\Obj\Audio.axf]
Static Call Graph for image .\Obj\Audio.axf
audio.lnp
".\obj\lpc2300.o" ".\obj\usbuser.o" ".\obj\usbcore.o" ".\obj\usbdesc.o" ".\obj\usbhw.o" ".\obj\adcuser.o" ".\obj\demo.o" ".\obj\lcd_4bit.o" --library_type=microlib --device DARMP --strict --scatter ".
audio.h
/*
* audio.h
*
* ============================================================================
* Copyright (c) Texas Instruments Inc 2005
*
* Use of this software is controlled by the terms and c
audio.c
/*
* audio.c
*
* ============================================================================
* Copyright (c) Texas Instruments Inc 2005
*
* Use of this software is controlled by the terms and c
audio.asm
SEGNUM EQU 40H
CS273 EQU 0CFA0H
CS244 EQU 0CFA8H
TEST BIT 20H
CSEG AT 0000H
LJMP START
CSEG AT 4100H
START:
audio.cpp
#include "stdafx.h"
#include "Audio.h"
#include "GtMpeg.h"
//////////////////////////////
//
//////////////////////////////
CAudio::CAudio()
{
m_bOpened = m_bPaused = m_bPlaying = FALSE;
m_
audio.h
#ifndef _AUDIO_H
#define _AUDIO_H
class CAudio
{
// Construction
public:
CAudio();
~CAudio();
// Attributes
public:
BOOL m_bOpened;//是否有媒体文件打开
BOOL m_bPa