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Audio 的代码
audio.h
// Icer Game Engine v1.0
// Http://www.ngame2000.com
//
//Author:杨冰(源代码之光)
// E-mail: iceryeah2000@163.com
// QQ : 7746642
//
//Module:声音集合类
//
//Create:2003-3-16
//Updata:2003-3-
audio.cpp
#include "StdAfx.h"
#include "audio.h"
#pragma comment(lib , "Strmiids.lib" )
CAudio::CAudio(void)
{
m_pLoader = NULL;
m_pPerformance = NULL;
m_pSegment = NULL;
m_p3DAudioPath
audio.xpm
/* XPM */
static char * audio_xpm [] = {
/* width height ncolors chars_per_pixel */
"30 23 2 1",
/* colors */
" m white c white",
". m black c black",
/* pixels */
"
audio.c
/*
* sound/audio.c
*
* Device file manager for /dev/audio
*
* Copyright by Hannu Savolainen 1993
*
* Redistribution and use in source and binary forms, with or without
* modification, are p
audio.c
/*
* Linux audio play and grab interface
* Copyright (c) 2000, 2001 Fabrice Bellard.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesse
audio.h
#ifndef AUDIO_H
#define AUDIO_H
#include "gamedefs.h"
/* 1 if OpenAL is initialized, 0 if not. If 0, do not try to create buffers
or anything else that would require an AL context. */
extern int
audio.c
#include
#include
#include
#include "audio.h"
#include "resources.h"
/* Include the OpenAL headers. */
#include
#include
/* Factor to control atten
audio.h
#ifndef AUDIO_H
#define AUDIO_H
#include "gamedefs.h"
/* 1 if OpenAL is initialized, 0 if not. If 0, do not try to create buffers
or anything else that would require an AL context. */
extern int
audio.c
#include
#include
#include
#include "audio.h"
#include "resources.h"
/* Include the OpenAL headers. */
#include
#include
/* Audio attenuation facto