代码搜索结果

找到约 10,000 项符合 Audio 的代码

audio.h

// Icer Game Engine v1.0 // Http://www.ngame2000.com // //Author:杨冰(源代码之光) // E-mail: iceryeah2000@163.com // QQ : 7746642 // //Module:声音集合类 // //Create:2003-3-16 //Updata:2003-3-

audio.cpp

#include "StdAfx.h" #include "audio.h" #pragma comment(lib , "Strmiids.lib" ) CAudio::CAudio(void) { m_pLoader = NULL; m_pPerformance = NULL; m_pSegment = NULL; m_p3DAudioPath

audio.xpm

/* XPM */ static char * audio_xpm [] = { /* width height ncolors chars_per_pixel */ "30 23 2 1", /* colors */ " m white c white", ". m black c black", /* pixels */ "

audio.c

/* * sound/audio.c * * Device file manager for /dev/audio * * Copyright by Hannu Savolainen 1993 * * Redistribution and use in source and binary forms, with or without * modification, are p

audio.c

/* * Linux audio play and grab interface * Copyright (c) 2000, 2001 Fabrice Bellard. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesse

audio.h

#ifndef AUDIO_H #define AUDIO_H #include "gamedefs.h" /* 1 if OpenAL is initialized, 0 if not. If 0, do not try to create buffers or anything else that would require an AL context. */ extern int

audio.c

#include #include #include #include "audio.h" #include "resources.h" /* Include the OpenAL headers. */ #include #include /* Factor to control atten

audio.h

#ifndef AUDIO_H #define AUDIO_H #include "gamedefs.h" /* 1 if OpenAL is initialized, 0 if not. If 0, do not try to create buffers or anything else that would require an AL context. */ extern int

audio.c

#include #include #include #include "audio.h" #include "resources.h" /* Include the OpenAL headers. */ #include #include /* Audio attenuation facto