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audio.h

/* * madplay - MPEG audio decoder and player * Copyright (C) 2000-2004 Robert Leslie * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Gener

audio.c

/* * madplay - MPEG audio decoder and player * Copyright (C) 2000-2004 Robert Leslie * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Gener

audio.h

/*---------------------------------------------------------------------------- * U S B - K e r n e l *---------------------------------------------------------------------------- * N

audio.c

/* * sound/audio.c * * Device file manager for /dev/audio * * Copyright by Hannu Savolainen 1993 * * Redistribution and use in source and binary forms, with or without * modificatio

audio.patch

diff -Nbur linux26-cvs/sound/oss/au1550_ac97.c linux26-cvs.ac97/sound/oss/au1550_ac97.c --- linux26-cvs/sound/oss/au1550_ac97.c 2005-08-01 14:14:39.000000000 -0500 +++ linux26-cvs.ac97/sound/oss/au155

audio.h

#ifndef AUDIO_H #define AUDIO_H #include "gamedefs.h" /* 1 if OpenAL is initialized, 0 if not. If 0, do not try to create buffers or anything else that would require an AL context. */ extern int

audio.c

#include #include #include #include "audio.h" #include "resources.h" /* Include the OpenAL headers. */ #include #include /* Factor to control atten

audio.h

#ifndef AUDIO_H #define AUDIO_H #include "gamedefs.h" /* 1 if OpenAL is initialized, 0 if not. If 0, do not try to create buffers or anything else that would require an AL context. */ extern int