代码搜索:Animation
找到约 4,070 项符合「Animation」的源代码
代码结果 4,070
www.eeworm.com/read/425998/10295130
cfg paladin.cfg
#
# cal3d model configuration file
#
# model: paladin
#
scale=0.5
skeleton=paladin.csf
animation=paladin_walk.caf
mesh=paladin_body.cmf
mesh=paladin_cape.cmf
mesh=paladin_loincloth.cmf
material=p
www.eeworm.com/read/425998/10295255
cfg heroine.cfg
#
# cal3d model configuration file
#
# model: heroine
#
scale=0.01
skeleton=heroine.csf
animation=heroine_idle.caf
mesh=heroine_body.cmf
mesh=heroine_hair.cmf
mesh=heroine_head.cmf
material=heroi
www.eeworm.com/read/425998/10295345
cfg skeleton.cfg
#
# cal3d model configuration file
#
# model: skeleton
#
scale=1.0
skeleton=skeleton.csf
animation=skeleton_walk.caf
mesh=skeleton_calf_left.cmf
mesh=skeleton_calf_right.cmf
mesh=skeleton_chest.cm
www.eeworm.com/read/467979/6997696
win makefile.win
# Project: Animation Example
# Makefile created by Dev-C++ 4.9.9.2
CPP = g++.exe
CC = gcc.exe
WINDRES = windres.exe
RES = Anim_private.res
OBJ = Main.o $(RES)
LINKOBJ = Main.o $(RES)
L
www.eeworm.com/read/314088/13574956
cfg paladin.cfg
#
# cal3d model configuration file
#
# model: paladin
#
scale=0.5
skeleton=paladin.csf
animation=paladin_walk.caf
mesh=paladin_body.cmf
mesh=paladin_cape.cmf
mesh=paladin_loincloth.cmf
material=p
www.eeworm.com/read/38039/1101296
txt animcmdlockbodies.txt
# {0} (13) [10] command.HelpText
Create new Body - Body lock
创建新主体 - 主体锁定
# [11] command.Label
&Lock Bodies...
锁定主体(&L)...
# [12] description.Label
Bodylocking in animation
动画中的主体锁定
www.eeworm.com/read/38039/1101337
txt animcmdzoomin.txt
# {0} (13) [10] command.Label
Timescale Zoom I&n
放大时间尺度(&N)
# [11] command.HelpText
Zoom-in on time scale
放大时间尺度
# [12] description.Label
Zoom in animation
放大动画
www.eeworm.com/read/38039/1101352
txt animcmdconnstats.txt
# {0} (13) [10] command.HelpText
Create new Connection status
创建新的连接状态
# [11] command.Label
&Connection Status...
连接状态(&C)...
# [12] description.Label
Connection status in animation
动画中的连接状态
www.eeworm.com/read/282165/4106869
dem animate.dem
# HBB: Demo animation, tumbling around 'glass.dat'
# meant to replace the 'rotating whale' demo.
set parametric
set hidden3d
set nokey
set data style line
xrot=60
zrot=0
set view xrot,zrot
splot "glas
www.eeworm.com/read/409203/2236221
java pointintime.java
package com.jmex.model.animation;
import java.io.IOException;
import java.util.BitSet;
import com.jme.math.Quaternion;
import com.jme.math.Vector3f;
import com.jme.util.export.InputCapsule;