代码搜索:Animation
找到约 4,070 项符合「Animation」的源代码
代码结果 4,070
www.eeworm.com/read/101557/15826624
m pendan.m
function [ret,x0] = pendan(t,x,u,flag,RefBlock)
%PENDAN S-function for making pendulum animation.
%
% See also: PENDAN.C, PENDDEMO, PENDSETS and PEND0.
% Copyright (c) 1990-94 by The MathW
www.eeworm.com/read/187634/8613215
c 3dspm.c
// Animation driver for 3ds4 files
// Stolen form code of Jare/Iguana
#define debug(x) //x
#include
#include
#include
#include
#include
www.eeworm.com/read/417673/10980750
m taylor.m
% Animation for
% 1. Polynomial fitting
% 2. First, second, and third order Taylor expansion of a curve
%
% Roger Jang, June 3, 1996
x = linspace(1, 10, 10)';
y = [10 7 5 4 3.5 3.2 2 1 2 4]';
order
www.eeworm.com/read/467198/7019995
m taylor.m
% Animation for
% 1. Polynomial fitting
% 2. First, second, and third order Taylor expansion of a curve
%
% Roger Jang, June 3, 1996
x = linspace(1, 10, 10)';
y = [10 7 5 4 3.5 3.2 2 1 2 4]';
order
www.eeworm.com/read/466324/7032986
java exercise14_20.java
// Exercise14_20.java: Create a customizable animation applet
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.*;
import java.net.URL;
import java.applet.*;
www.eeworm.com/read/456187/7355608
java exercise14_20.java
// Exercise14_20.java: Create a customizable animation applet
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.*;
import java.net.URL;
import java.applet.*;
www.eeworm.com/read/442927/7641772
m taylorexpansiondemo.m
% Animation for
% 1. Polynomial fitting
% 2. First, second, and third order Taylor expansion of a curve
%
% Roger Jang, June 3, 1996
x = linspace(1, 10, 10)';
y = [10 7 5 4 3.5 3.2 2 1 2 4]';
order
www.eeworm.com/read/143498/12870359
m taylor.m
% Animation for
% 1. Polynomial fitting
% 2. First, second, and third order Taylor expansion of a curve
%
% Roger Jang, June 3, 1996
x = linspace(1, 10, 10)';
y = [10 7 5 4 3.5 3.2 2 1 2 4]';
order
www.eeworm.com/read/409195/11342064
cpp demo11_10_16b.cpp
// DEMO11_10_16b.CPP - Multithreaded DirectX demo
// 16-bit version, now since we can't use color rotation
// in 16-bit mode, I had to think of something else to
// do in the animation thread, so I