代码搜索:Animation

找到约 4,070 项符合「Animation」的源代码

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cpp geoactions.cpp

// GEO format (carbon graphics Inc) loader for the OSG real time scene graph // www.carbongraphics.com for more information about the Geo animation+ modeller // 2002 // actions & behaviours for Geo lo
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cpp stdafx.cpp

// stdafx.cpp : source file that includes just the standard includes // Animation.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx
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h sampledanim.h

#ifndef __SAMPLED_ANIM_H #define __SAMPLED_ANIM_H #include /** * A sampled animation. */ template class CSampledAnim : public boost::noncopyable
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tex namtrace.tex

\chapter{Nam Trace} \label{chap:namtrace} Nam is a Tcl/Tk based animation tool that is used to visualize the ns simulations and real world packet trace data. The first step to use nam is to produce a
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java logoanimator.java

// Fig. 30.3: LogoAnimator.java // Animation a series of images import java.awt.*; import java.awt.event.*; import javax.swing.*; public class LogoAnimator extends JPanel
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java svgimage.java

/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.sun.lwuit; import com.sun.lwuit.animations.Animation; import java.io.IOException; impor
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svn-base svgimage.java.svn-base

/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.sun.lwuit; import com.sun.lwuit.animations.Animation; import java.io.IOException; impor
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as shape.as

package de.alex_uhlmann.animationpackage.drawing { import de.alex_uhlmann.animationpackage.animation.AnimationCore; import flash.geom.Matrix; public class Shape extends AnimationCore { public sta
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as bevel.as

package de.alex_uhlmann.animationpackage.animation { import de.alex_uhlmann.animationpackage.utility.Animator; import flash.filters.BevelFilter; import flash.filters.BitmapFilter; public class Be
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as ianimatable.as

package de.alex_uhlmann.animationpackage.animation { import de.alex_uhlmann.animationpackage.IAnimationPackage; import de.alex_uhlmann.animationpackage.utility.Animator; import flash.display.Sprite;