代码搜索:Animation
找到约 4,070 项符合「Animation」的源代码
代码结果 4,070
www.eeworm.com/read/383153/2621545
cpp geoactions.cpp
// GEO format (carbon graphics Inc) loader for the OSG real time scene graph
// www.carbongraphics.com for more information about the Geo animation+ modeller
// 2002
// actions & behaviours for Geo lo
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cpp stdafx.cpp
// stdafx.cpp : source file that includes just the standard includes
// Animation.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx
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h sampledanim.h
#ifndef __SAMPLED_ANIM_H
#define __SAMPLED_ANIM_H
#include
/**
* A sampled animation.
*/
template
class CSampledAnim : public boost::noncopyable
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tex namtrace.tex
\chapter{Nam Trace}
\label{chap:namtrace}
Nam is a Tcl/Tk based animation tool that is used to visualize the ns
simulations and real world packet trace data. The first step to use nam is
to produce a
www.eeworm.com/read/360971/2955090
java logoanimator.java
// Fig. 30.3: LogoAnimator.java
// Animation a series of images
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class LogoAnimator extends JPanel
www.eeworm.com/read/360909/2955735
java svgimage.java
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package com.sun.lwuit;
import com.sun.lwuit.animations.Animation;
import java.io.IOException;
impor
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svn-base svgimage.java.svn-base
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package com.sun.lwuit;
import com.sun.lwuit.animations.Animation;
import java.io.IOException;
impor
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as shape.as
package de.alex_uhlmann.animationpackage.drawing {
import de.alex_uhlmann.animationpackage.animation.AnimationCore;
import flash.geom.Matrix;
public class Shape extends AnimationCore {
public sta
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as bevel.as
package de.alex_uhlmann.animationpackage.animation {
import de.alex_uhlmann.animationpackage.utility.Animator;
import flash.filters.BevelFilter;
import flash.filters.BitmapFilter;
public class Be
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as ianimatable.as
package de.alex_uhlmann.animationpackage.animation {
import de.alex_uhlmann.animationpackage.IAnimationPackage;
import de.alex_uhlmann.animationpackage.utility.Animator;
import flash.display.Sprite;