代码搜索:Animation
找到约 4,070 项符合「Animation」的源代码
代码结果 4,070
www.eeworm.com/read/242732/4540987
h animation.h
// this file is dynamically generated: DON'T TOUCH
UCHAR cAnimation[192*11]={
0x00, // 1
0x00, // 2
0x00, // 3
0x00, // 4
0x00, // 5
0x00, // 6
0x00, // 7
0x00, // 8
0x00, // 9
0x00, // 1
www.eeworm.com/read/240528/4573225
java animation.java
package remote.display;
// standard
import java.io.ByteArrayInputStream;
import java.util.Hashtable;
import java.util.Stack;
//micro edition
import javax.microedition.lcdui.*;
import javax.microedi
www.eeworm.com/read/240528/4573261
java animation.java
package remote.display;
// standard
import java.io.ByteArrayInputStream;
import java.util.Hashtable;
import java.util.Stack;
//micro edition
import javax.microedition.lcdui.*;
import javax.microedi
www.eeworm.com/read/240528/4573297
java animation.java
package remote.display;
// standard
import java.io.ByteArrayInputStream;
import java.util.Hashtable;
import java.util.Stack;
//micro edition
import javax.microedition.lcdui.*;
import javax.microedi
www.eeworm.com/read/240528/4573333
java animation.java
package remote.display;
// standard
import java.io.ByteArrayInputStream;
import java.util.Hashtable;
import java.util.Stack;
//micro edition
import javax.microedition.lcdui.*;
import javax.microedi
www.eeworm.com/read/236519/4639339
js animation.js
/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
YAHOO.util.Anim=function(el,attributes,duration,method)
{if(el){this.init(el,attributes,duration,method);}};YAHOO.util.Anim.prototype={doMet
www.eeworm.com/read/235582/4649238
java animation.java
package edu.odu.cs.zeil.AlgAE.Server;
import edu.odu.cs.zeil.AlgAE.Application;
import edu.odu.cs.zeil.AlgAE.Debug;
import edu.odu.cs.zeil.AlgAE.ExternalMessageIO;
import edu.odu.cs.zeil.AlgAE.Messag
www.eeworm.com/read/235146/4653849
java animation.java
/*
* Created on Apr 17, 2005
*/
package org.flexdock.dockbar.activation;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.Timer;
import org.ap
www.eeworm.com/read/232759/4696308
java animation.java
package com.brackeen.javagamebook.graphics;
import java.awt.Image;
import java.util.ArrayList;
/**
The Animation class manages a series of images (frames) and
the amount of time to di
www.eeworm.com/read/230622/4720972
jbx animation.jbx
[PropertyInfo]
animTime,long,false,false, , ,false,
currFrameIndex,int,false,false, , ,false,
frames,java.util.ArrayList,false,false, , ,false,
framesSize,int,false,fals