代码搜索:Animation
找到约 4,070 项符合「Animation」的源代码
代码结果 4,070
www.eeworm.com/read/467516/1500154
as pause.as
package flare.animate
{
/**
* Transition representing a pause or dwell in which nothing happens.
* Useful for adding pauses within an animation sequence.
*/
public class Pause extends Tr
www.eeworm.com/read/463757/1536172
txt words.txt
anatomy
animation
applet
application
argument
bolts
class
communicate
component
container
development
environment
exception
graphics
image
input
integrate
interface
Java
language
native
network
nuts
o
www.eeworm.com/read/462666/1543999
readme
The geoface example in this directory is a modified version of the code
presented in Appendix 1 of Frederic I Parke and Keith Waters's most
interesting book "Computer Facial Animation" (A.K. Peter
www.eeworm.com/read/459172/1572927
c qtrleenc.c
/*
* Quicktime Animation (RLE) Video Encoder
* Copyright (C) 2007 Clemens Fruhwirth
* Copyright (C) 2007 Alexis Ballier
*
* This file is part of FFmpeg.
*
* This file is based on flashsvenc.c
www.eeworm.com/read/232759/4696298
java grub.java
package com.brackeen.javagamebook.tilegame.sprites;
import com.brackeen.javagamebook.graphics.Animation;
/**
A Grub is a Creature that moves slowly on the ground.
*/
public class Grub ext
www.eeworm.com/read/232759/4696300
java player.java
package com.brackeen.javagamebook.tilegame.sprites;
import com.brackeen.javagamebook.graphics.Animation;
/**
The Player.
*/
public class Player extends Creature {
private static fi
www.eeworm.com/read/195192/5114633
changes
0.70
====
- added support for access to the physical devices low level handles
- added animation demo for Win32
- improved cygwin compatibility
- improved spline implementation
- improved pixel compat
www.eeworm.com/read/189379/5193056
java grub.java
package com.brackeen.javagamebook.tilegame.sprites;
import com.brackeen.javagamebook.graphics.Animation;
/**
A Grub is a Creature that moves slowly on the ground.
*/
public class Grub ext
www.eeworm.com/read/189379/5193058
java player.java
package com.brackeen.javagamebook.tilegame.sprites;
import com.brackeen.javagamebook.graphics.Animation;
/**
The Player.
*/
public class Player extends Creature {
private static fi
www.eeworm.com/read/174538/5360950
txt words.txt
anatomy
animation
applet
application
argument
bolts
class
communicate
component
container
development
environment
exception
graphics
image
input
integrate
interface
Java
language
native
network
nuts
o