代码搜索:Animation
找到约 4,070 项符合「Animation」的源代码
代码结果 4,070
www.eeworm.com/read/477826/6723575
java magic.java
import java.util.Random;
import javax.microedition.lcdui.game.Sprite;
import javax.microedition.lcdui.Graphics;
public class Magic
{
//定义物体的状态:平常态
public static final int STATUS_NORMAL
www.eeworm.com/read/263812/11340933
scc mssccprj.scc
[SCC]
SCC=This is a source code control file
[animation.vbp]
SCC_Project_Name=this project is not under source code control
SCC_Aux_Path=
www.eeworm.com/read/402623/11531227
bs2 ex12 - lcd characters.bs2
' {$STAMP BS2}
' ==============================================================================
'
' File...... Ex12 - LCD Characters.BS2
' Purpose... Custom LCD Characters
' Author.... Parallax
www.eeworm.com/read/232108/14208741
m missilevr_postloadfcn.m
function missilevr_postloadfcn(model);
WorldFileName = get_param([ model '/Missile Defense System/3DOF Animation/VR Sink'],'WorldFileName');
WorldDescription = get_param([ model '/Missile Defense
www.eeworm.com/read/225729/14519272
h anmobj.h
// anmobj.h: interface for the anmobj class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_ANMOBJ_H__46249C44_7C55_4407_AAE7_790A324FB6DE__INCLUDED_)
www.eeworm.com/read/122453/14689642
c io-swf.c
/* vim: set sw=4: -*- Mode: C; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- */
/* GdkPixbuf library - SWF image loader
*
* Copyright (C) 2003 Dom Lachowicz
*
* Authors: Dom Lachowicz
www.eeworm.com/read/209907/15211884
java scheduler.java
package animation;
import animation.*;
import animation.layout.*;
import iface.UserInterface;
import iface.VisualiserPanelObserver;
import iface.VisualiserPanel;
import fileio.*;
import fileio.even
www.eeworm.com/read/155175/5628673
java booleanrepaintcollector.java
package com.croftsoft.core.animation.collector;
import java.awt.Rectangle;
import com.croftsoft.core.animation.RepaintCollector;
/*****************************************
www.eeworm.com/read/154890/5631517
cxx fl_animator.cxx
#include
#include
void Fl_Animator::run_animation(void *data)
{
Fl_Animator *ani = (Fl_Animator *) data;
ani->_curframe++;
if (ani->_curframe == ani->_fcount)
www.eeworm.com/read/195003/8179721
h uianimat.h
/***************************** ANIMATION *****************************/
#ifndef __GUIANIMATION_H
#define __GUIANIMATION_H
/*===========================《INCLUDE》=============================*/