代码搜索:Allocation
找到约 5,034 项符合「Allocation」的源代码
代码结果 5,034
www.eeworm.com/read/187475/8637515
c npoint.c
#include
#include
#include
#include "NPoint.h"
// Constructor
NPoint::NPoint()
{
dim = 50;
coord = new float[dim];
if (coord==NULL) {
printf("Wa
www.eeworm.com/read/286426/8764478
lst chap17.lst
listing 1
#include
#include
float *get_mem(void)
{
float *p;
p = calloc(100, sizeof(float));
if(!p) {
printf("Allocation Error\n");
exit(1);
}
ret
www.eeworm.com/read/430015/8773070
h typetable.h
#ifndef TYPETABLE_H
#define TYPETABLE_H
/*====================================================================
Copyright 1996, 1997, 2004 Ian Kaplan, Bear Products International,
www.bearcave.co
www.eeworm.com/read/285004/8877039
c nrutil.c
#include
#include
void nrerror(error_text)
char error_text[];
{
void exit();
fprintf(stderr,"Numerical Recipes run-time error...\n");
fprintf(stderr,"%s\n",error_text);
fpr
www.eeworm.com/read/384084/8900834
cpp strtype.cpp
// StrType.cpp: implementation of the StrType class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "StrType.h"
#include
#i
www.eeworm.com/read/383449/8946016
c gstsbcutil.c
/*
*
* BlueZ - Bluetooth protocol stack for Linux
*
* Copyright (C) 2004-2008 Marcel Holtmann
*
*
* This library is free software; you can redistribute it and/or
* m
www.eeworm.com/read/427421/8946735
map mcu1.map
RAM Allocation
Variable Address Size
--------------------------------------------------------------------------------
p
www.eeworm.com/read/381960/9060692
c util.c
/*
* FAAC - Freeware Advanced Audio Coder
* Copyright (C) 2001 Menno Bakker
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser Ge
www.eeworm.com/read/381647/9080005
cpp nrutil.cpp
//nrutil.cpp
#include "StdAfx.h"
#include
#include
#include
//报告错误
void nrerror(char *error_text)
{
printf("Numerical Recipes run-time error...\n");
printf
www.eeworm.com/read/380352/9151904
cpp fdtd_3d.cpp
#include "FDTD_3D.h"
#include "run_enviroment.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////